TC, one portal is blue, and one is orange, it doesnt matter which one you enter or exit, it goes both ways, also, if one of the portals is turned, or if the angle of the ball is different to the portal, then the angle of it coming out must be relative to the other portal, and that is what most of the Kilinich's coding is all about
Last edited at 2011/04/23 18:54:39 by FuzzyLogicBrain
no, thats not how you do it, heres how it works
card 1 unlocks door 1.
card 2 unlocks doors 2, 1.
card 3 unlocks doors 3, 2, 1.
card 4 unlocks doors 4, 3, 2, 1.
card 5 unlocks doors 5, 4, 3, 2, 1.
card 6 unlocks doors 6, 5, 4, 3, 2, 1.
card 7 unlocks doors 7, 6, 5, 4, 3, 2, 1.
think of it like you are in a top secret military facillity, and youve got clearence code 4, you can only get as high as level 4, not 5, not 6 or 7, but if you had 7, then thats like an all access card.
Last edited at 2011/04/24 15:14:22 by FuzzyLogicBrain
i, look, forward to it? be careful though, you might mess it up if youre not carefull, it has a delicate, and i mean, DELICATE, ballance. if you add anything, i suggest you try to make its density 0.01. and make the air friction for that object as low as possible.
Last edited at 2011/04/25 16:54:42 by FuzzyLogicBrain
no, its cute enough, you wont see this flying around in real life. so YOU lose. besides, if you cant up its cute, dont make threats, even if they are weak as that one was!
Last edited at 2011/05/09 11:33:04 by FuzzyLogicBrain
dude, in the material velocity one, i just figured out how to get rid of that wobble whe the mouse goes too close to the laser where it hits,
(e)=>{e.geom.materialVelocity = +(2 * (e.normal(1) * (app.mousepos(0) - e.pos(0)) - e.normal(0) * (app.mousepos(1) - e.pos(1))) / (((app.mousepos(0) - e.pos(0)) ^ 2 + (app.mousepos(1) - e.pos(1)) ^ 2) ^ 0.5))}
instead of
(e)=>{e.geom.material velocity = -(2 * (e.normal(1) * (app.mousepos(0) - e.pos(0)) - e.normal(0) * (app.mousepos(1) - e.pos(1))) / (((app.mousepos(0) - e.pos(0)) ^ 2 + (app.mousepos(1) - e.pos(1)) ^ 2) ^ 0.5))}
Last edited at 2011/05/30 19:32:13 by FuzzyLogicBrain