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Portal Test

Image:
screenshot of the scene

Author: TC42

Group: Default

Filesize: 7.05 kB

Date added: 2011-04-23

Rating: 5

Downloads: 495

Views: 905

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo before v1.8.5

Tags:
portal,
valve,
test

Scene tag

A sneak preview of what I'm currently working on...

All of the entertainment, with none (or very little) of Kilinich's _o_ uber-complex code! :cool:

I don't know if I got the colors right though... The portal that you enter into sould be orange, right? :blush:

Enjoy the awesomeness! And yes, you need algodoo, although it can be done if phun, if someone else (hint hint) was willing to convert it.
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Responses to this scene
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Title: Portals: Level 001
Rating: 5
Filesize: 31.68 kB
Downloads: 445
Comments: 4
Ratings: 1
Date added: 2011/06/10 22:45:30
Made with: Algodoo before v1.8.5
Rating: rated 5
download
TC, one portal is blue, and one is orange, it doesnt matter which one you enter or exit, it goes both ways, also, if one of the portals is turned, or if the angle of the ball is different to the portal, then the angle of it coming out must be relative to the other portal, and that is what most of the Kilinich's coding is all about
Last edited at 2011/04/23 18:54:39 by FuzzyLogicBrain
I caught the hint. I will begin work on it now.

I have never played Portal, neither have I seen this K-Scene you speak of.

So, I will follow my own route.

Portals will be circular, with a very obvious arrow for orienting the thing, in the form of the circle cake and an alt-collider.

I prototyped one major and really long spawning code in onCollide using TC42's onCollide function thing. Very helpful- the script box can actually show the whole code. Unlike the console.

Portals of the same color will be linked both ways, except for some one-way ones, where the exit will be darker.
Blue and orange portals will be completely separate.

Aside from the spawn code, the code is all in nested little scene.my.math functions and little bits of onCollide for deleting the ball and calling the spawn function.

I might even make a few levels to go along with it.

EDIT: Done. I posted it as a scene response. It is a level, so there is a solution. And when you find it, you will find it impossible to miss it.
Last edited at 2011/06/10 22:47:50 by Someone Else