A reasonably good engine, but not realistic in terms of firing order...
Also noticed that the pistons nearly go through the cylinder heads, slowing the engine down a bit.
Yes, I has an opinion. It gets jammed when I try to fire it; I suggest reducing the impulse break limit on the bullet hinges, and decreasing the friction on the large circle that the ammo is wrapped around.
Other than that small snafu, it is a great concept and I really like your ammunition storage method; I've never seen that before. Well done, and nifty chain gun!
No, it's not accurate in the simulation or air foil shape. It does show how angle of attack works though. Hehe... runs at 0.6% realtime on my PC. Yep, it lags
I like the idea-- I'm gonna steal it (with credits to you, of course) and make my own aerodynamics sim
I'll make the necessary edits. I used lasers because I thought they would be more consistent, but I also ran into the slow computer skipping laser-hits except I didn't recognize it. Thanks for your feedback!
EDIT: I tried collisions, but could not get it to work. So, instead, I updated/fixed the lasers
It is far easier to build, modify and correct in Algodoo. Stop hating Algodoo. I'll probably make a Phun version soon, but I don't have the time right now. Now stop posting useless comments on scenes that you don't like; instead, offer advice on how the scene should be improved.
Not algodoo compatible, due to spring differences, but other than that it seems to be a good engine with reasonably good scripting. Just a heads up, but the box-changing-color-when-you-press-play thing is really annoying and makes it hard to read. Also, I have seen no performance improvement by adding multiple pistons in the same cylinders, but you may want to double check that
A good first engine even if I can't play with it right now (since I can't find phun on my PC ) I suggest that you use circles fixed to the connecting rods instead of hinged boxes/polygons, but that depends on how realistic you want it
Thanks for the tutorial! I've built many spawning thrusters, but never one that is this stable or auto-corrects its position. You forgot to add a killer block at the output end of the thruster to prevent lag due to spawned circles
Thanks a bunch! 11/10!
You just found out about the toggle key? Or is it just pointing out the toggle key to those new to algodoo? Anyway, I still don't see how this is better than a regular laser...
for scripting purposes at least (which is just about all I use lasers for ).
Wow. That is a very good simulator. At first I was looking for the complicated scripts that run it, but then I realized there are none. The red shapes are on a carriage that moves. Unfortunately, algodoo/phun cannot simulate Bernoulli's principal, so it still doesn't work perfectly. 9/10!
Dang, you stole my idea
Great job though, 10/10
It would be great if you added a stopper block so that whenever the wings were stopped their airfrictionmult equaled 0; then it would fall more realisticly when you stopped flapping the wings.