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A reasonably good engine, but not realistic in terms of firing order...
Also noticed that the pistons nearly go through the cylinder heads, slowing the engine down a bit.
Good realism, but it explodes after running at 64 rad/s for over 30 seconds
8/10
Wonderful game... While it may run 100% on your CPU, it ran ~13% on mine!
Still managed to complete most of it though :P +inf/10
Last edited at 2011/01/16 03:06:35 by TC42
Not Algodoo compatible--fires backwards. If you flip it over, however, it still destroys the tower!:) Interesting idea, but not truly a chain gun.
Yes, I has an opinion. It gets jammed when I try to fire it; I suggest reducing the impulse break limit on the bullet hinges, and decreasing the friction on the large circle that the ammo is wrapped around.

Other than that small snafu, it is a great concept and I really like your ammunition storage method; I've never seen that before. Well done, and nifty chain gun!
A very nice engine! I liked that you went the extra mile and added oil and a dipstick.
Nifty 4x4, but the suspension is a bit too soft. Very well done!
Nice scene! The car is very detailed without the overuse of textures...

The only question is who would drive their shiny, freshly buffed Porsche over that type of terrain?
It's stopped jamming mostly. I think that it's a Algodoo version compatibility error--I have 1.8.5, and this cannot be fixed.

10/10!
No, it's not accurate in the simulation or air foil shape. It does show how angle of attack works though. Hehe... runs at 0.6% realtime on my PC. Yep, it lags:)

I like the idea-- I'm gonna steal it (with credits to you, of course) and make my own aerodynamics sim:P

10/10 for idea, 6/10 for accuracy, average= 8/10
Last edited at 2011/01/18 00:43:50 by TC42
Yup, the lag is a result of Algodoo, it lags on my PC even with 4gb ram; and I have nowhere near as much invested in it:)

And I did press the wrong button; sorry, now I can't change it! Oh noes!:(
Last edited at 2011/01/18 20:30:26 by TC42
Thanks for sharing, Kilinich!

This may come in very handy...

What awesome project are you going to make with it?:P
Last edited at 2011/01/18 22:26:25 by TC42
So much for my Pentium 4...:)
I can't wait till multi-core support either
I can't wait!:)
Last edited at 2011/01/19 23:04:52 by TC42
Interesting concept; I like the idea...
Now I'm going to steal it (credits to you, of course:)) and build my own machine...!
Thanks for the idea.
I'll make the necessary edits. I used lasers because I thought they would be more consistent, but I also ran into the slow computer skipping laser-hits except I didn't recognize it. Thanks for your feedback!:)

EDIT: I tried collisions, but could not get it to work. So, instead, I updated/fixed the lasers
Last edited at 2011/01/21 20:32:10 by TC42
Darn, you beat me to it.:P
It is far easier to build, modify and correct in Algodoo. Stop hating Algodoo. I'll probably make a Phun version soon, but I don't have the time right now. Now stop posting useless comments on scenes that you don't like; instead, offer advice on how the scene should be improved.
Last edited at 2011/01/22 13:34:01 by TC42
Great engine with lots of power and very few glitches!
Last edited at 2011/01/23 02:55:46 by TC42
A very good engine for your first one ever! royalblue is completely correct in saying that it needs a flywheel.
Very entertaining! I wonder why this type of engine has disappeared for the most part...
Not algodoo compatible, due to spring differences, but other than that it seems to be a good engine with reasonably good scripting. Just a heads up, but the box-changing-color-when-you-press-play thing is really annoying and makes it hard to read. Also, I have seen no performance improvement by adding multiple pistons in the same cylinders, but you may want to double check that :bonk:
A good first engine even if I can't play with it right now (since I can't find phun on my PC:cry: ) I suggest that you use circles fixed to the connecting rods instead of hinged boxes/polygons, but that depends on how realistic you want it :)
Thanks for the tutorial! I've built many spawning thrusters, but never one that is this stable or auto-corrects its position. You forgot to add a killer block at the output end of the thruster to prevent lag due to spawned circles:)
Thanks a bunch! 11/10!:tup:
Last edited at 2011/01/24 20:47:31 by TC42
Amazing demo! 11/10!_o_ How do you get the laser to activate when you click? :s
You just found out about the toggle key? Or is it just pointing out the toggle key to those new to algodoo? Anyway, I still don't see how this is better than a regular laser...
for scripting purposes at least (which is just about all I use lasers for :) ).
Wow that is cool! How did you manage to find that wing design? Like wild bill, I'm reserving a 10/10 for the next version with a stabilizer.
Wow. That is a very good simulator. At first I was looking for the complicated scripts that run it, but then I realized there are none. The red shapes are on a carriage that moves. Unfortunately, algodoo/phun cannot simulate Bernoulli's principal, so it still doesn't work perfectly. 9/10!
Dang, you stole my idea:coolgrin:
Great job though, 10/10
It would be great if you added a stopper block so that whenever the wings were stopped their airfrictionmult equaled 0; then it would fall more realisticly when you stopped flapping the wings.
Last edited at 2011/01/27 02:44:56 by TC42
Combines two of my favorite things:)
@Bronie12345
Arduino and Algodoo!:)
Last edited at 2011/01/28 23:45:05 by TC42
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