its easy. make something, hinge it with 2 hinges at the edges, select it, and then theres a transform into chain tool. then you can select the chain tool, and do the custom chain!, simple!
but, wasn't no self collision a pre existent feature?
sometimes its best to use small, highier density,, less laggy, lower explosion speed bombs. the shards of this one fly so fast it does not hit anything.
works. but you may want to decrease the sensors density even more for more sketchyness. also, eliminate the bottom sensors. the building pieces just trigger em...
that was what i was saying to rara a few days ago.
he said that my idea was not doable cause you cant track directly the angle of a object.
nice hob through. 10/10
pode ser que seja necessário fazer uma redução nisso.nem todas as armas funcionam corretamente quanto tem seu tamanho rezuzido...
what the tank in the corner has do do with it?
might be necessary to do a downscaling in this one. not all guns work properly when they have its size decreased, or increased....
reduce the riring pin friction, and please, do a better job at mirroring this(text is mirrored, lol), and change the bullets to boxes(the paralellograms are a thing which mahes it unreliable)
also, increase the strength of the firing pin spring a bit.
circle accelerators are NOT weak, once you know how to use em.
firstly, dont use +inf strength. for this mass aumount, i think 20000 - 30000 torque is enough
secondly, use larger wheels and edit the spin speed of the motors to a much highier number. i think 12000 is the most powerful rotation you can get in this one while still making it stable.
thirdly, make all wheels equal sized.. use the clone tool and move with a snap to axis(shift).
fourthly, use a direct circle instead of gears to avoid jamming when activated by bouncy pins.
for the sabot opening, you may increase the airfrictionmult of it, and reduce density.
yes, its a lil offscale(thats why i could not fit a 88mm in that one, so it went to around 70 mm). yes, my cannon was able to do the job, but for some reason the variables kept deleting themselves, so, the reloader motors were kept always on, instead of stopping if something collides with the shell lock 1, the firing magnet deleted its own variable, and other stuff. but anyways, good luck!