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 Author: RA2lover Group: Default Filesize: 421.09 kB Date added: 2009-03-29 Rating: 5 Downloads: 1152 Views: 1220 Comments: 1 Ratings: 1 Times favored: 0 Made with: Phun Tags:
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Requested by R3104D.
this design was quite complicated, as i had to fit shells, the ammo storage and the firing system in the cannon itself so that it wont change angle revealing components....
it can autofire, and it actually fires much faster than most gun crews can do...
i might eliminate some roller circles to reduce lag even further.
i made also a low lag thread and placed it on the tank. original one is on the right, in case you dislike the new thread, even with completely equal looks and about 50 percent less laggy.
if you want to make your own shells attach em on a collision group F rectangle.
now its less likely to jam. and the magnet variable is now fixed (at least on my computer)
i fixed the rear thread to reduce lag.
the speed of the shell is as much as i could do while effectively killing the adjust rectangle.
i think i set too much torque on the magazine- to- tube adaptor motors.
looks like it might need a shell number decrease. while this is not a very good idea, it eliminates the need for a curve on the magazine to tube adapter, and so, greatly decreases jamming.
i took out the borders of the projectile and mover circles to give that extra 10 percent performance gain(on brazilian computers, with underrated specs, this is necessary. why do they have the mania to install vista on a 1Gb ram computer? thats why i got 2Gb on my winXp one, and it still lags.)
do the variables work there? |
Last edited at 2009/03/31 16:57:33 by RA2lover
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