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i played around with it, try changing the restitution, density, just not to extreme values (restitution max at 2) and lower the killer bar a bit, worked for me8|
Nice!

Very detailed:) 8 / 10
This is great:)
Such a simple but effective mechanism :tup:

10/10
Thanks guys:)
Are you using phun?

Guess I should've stated algodoo only.
Hm, odd.
Tried redownloading?
Also is that the version that kills scripts when you undo, could be why??

Works perfectly fine for me..:s
Nice job! I love the engine and the gearbox.

My only critism would be the that the suspension seems too bouncy, especially when breaking, the front of the car jumped occasionally for me.

9/10
Nice job!

Only thing I'd winge about is the strenght of the bullet, I cant remember the actual episode, but it seems a bit weak:)

9/10
So, it does function. Magazine guide would be simple, like I have stated in the desc, I just added a quick model, the actual mechanism can be easily modified to "guide" the magazine in. As a matter of fact I put the green parts on top as a way to combat this without disrupting the look of the weapon.

The gun breaking is due to the user. The scene instructions clearly state to put it in gently.

Either way, does it deserves a 1? I could understand if it looked useless and no matter what wouldn't function. But that's not the case.

I think you should be clearer in your idea of "broken", as oppose to "fragile".

(To satisfy your needs, I will edit this scene and add in a magazine guide. May even redo the clip.)

EDIT: Sorry for the essay, I can understand the constructive criticism however your previous comments come across as spiteful.
Last edited at 2012/06/23 13:18:26 by MrGlinzz
Nice concept!

A couple things to improve on:
- Use a spring to push the bullets down, rather than relying on gravity
- Maybe put the magazine where it normally goes (?)

Other than that nice work :tup:

8/10
Last edited at 2012/06/28 22:41:17 by MrGlinzz
Nice job:)

Maybe try and code it so that it doesn't go back to same spot? It just levels out instead? Unless of course thats how you wanted it:)

9/10 (because of the spinny thing :blink: )
Nice scene, might want to stop it from falling out when you aim though.

On another note, I saw you uploaded a lot of scenes all of the same thing but slightly edited. Not too sure if you're aware but pressing edit when on your own scene will let you reupload another version, and you can also change the name.

Stops the spam on the "most recent" page:)
Good luck!:)
Nice job!:)

Try make it automatic;)
Great job!:)
Oh benjii....:P
The missiles are just an "oncollide" from Raydegs napalm scene, which is a great scene and phunlet friendly!

Probably going to look into how he calls for the missile to drop, and work on creating "laser" guided missiles using the pod on the front, very much a WIP.
Haha hope you're ankle gets fixed up soon!
Hi:) Why do you need - 500 attraction? If its to "shoot" the bullet I could help :3
I'll try upload anything simple I can make:) Thanks for commenting
Wow! A lot more to this then meets the eye:)
Make a 10;)
I won't spoil too much, but to trigger the "10" you'd want to press 1 and 0 at the same time. To do this, put a laser in your scene, and copy it into notepad [cntrl c + cntrl v].

You'll see some coding, at the bottom add in a new line, not forgetting the ";" and type in -activationButton := "1 0"- without the -'s. Select all, copy it, and paste it back into your scene and now when you press 1 and 0 the laser should turn on :]
Bronie, are you using Phun or Algodoo? This engine works on algodoo only:/ sorry
Nice job! I love all the flashy things!

9/10 < I noticed a few bugs:s
Sorry late reply.

Most of the bugs revolved around the plunger, which I actually think is due to the collision of a polygon rather than a square/rectangle/circle. I read somewhere that polygons are worse when it comes to collision.

You could use attraction to launch the ball? Would work more reliably with power too, maybe.
Nice script:)
The density's at 1000 to make the engine spin faster, if you need to put this in a car, just make sure to adjust springs and the density of the wheels, to make up for it. Take a look at my buggy scene if you don't understand:) Thanks for commenting
Thanks:)
Holy.. That's detailed! Nice job
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