Browse Search Popular Register Upload Rules User list Login:
Search:
Tracer Scaling Script [Tutorial]

Image:
screenshot of the scene

Author: MrGlinzz

Group: Default

Filesize: 29.81 kB

Date added: 2012-07-23

Rating: 5.6

Downloads: 744

Views: 693

Comments: 3

Ratings: 2

Times favored: 0

Made with: Algodoo v2.0.1

Tags:

Scene tag

{cos(cos(sim.time * 2) * 1.2500000) * 4}

Put this into the "size" part in the tracers script menu

The "sim.time * 2" is the speed, to quicken the scaling make this higher, to slow it, make it smaller.

The "*1.2500000" is for the smallest/largest the tracer will scale to. This value works best when slightly above 1, but will still work for any other values

The "*4" is the maximum size the tracer will go to.

Any questions just post a comment!:)
Please log in to rate this scene
edit
Similar scenes
Title: GEOMETRY AND TEXTURE SCALE
Rating: 5.625
Filesize: 0.89 MB
Downloads: 834
Comments: 4
Ratings: 2
Date added: 2013/11/13 05:15:07
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
Title: Tracer tutorial
Rating: 5
Filesize: 28.91 kB
Downloads: 274
Comments: 0
Ratings: 1
Date added: 2020/08/31 14:14:58
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: The little scripting 1X1 (tutorial)
Rating: 5
Filesize: 44.27 kB
Downloads: 578
Comments: 2
Ratings: 3
Date added: 2010/12/27 21:06:45
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: Script Tutorial
Rating: 5
Filesize: 25.82 kB
Downloads: 588
Comments: 1
Ratings: 1
Date added: 2012/03/06 22:59:45
Made with: Algodoo v2.0.1
Rating: rated 5
download
Title: The Absorber tutorial
Rating: 6.3
Filesize: 242.45 kB
Downloads: 680
Comments: 3
Ratings: 4
Date added: 2010/11/22 17:49:55
Made with: Phun
Rating: rated 6.3
download
Title: Spawn Engine Tutorial #2
Rating: 5
Filesize: 124.65 kB
Downloads: 1056
Comments: 0
Ratings: 1
Date added: 2015/07/10 16:01:48
Made with: Algodoo v2.1.0
Rating: rated 5
download
Thanks!
i'm no use at scripting but this is actually realy helpful!!
Please make more
I'll try upload anything simple I can make:) Thanks for commenting
can you do this with objects?