Browse Search Popular Register Upload Rules User list Login:
Search:
It would be nice if things would move in it, like the Newtons Cradle
Sweet

(does anyone even say that anymore??)
Yea.... wow
If these don't work, you might have to type the following into the command console.

Scene.my.my1 = 1
Scene.my.my2 = 1
Scene.my.my3 = 1
yep it's coming up tomorow, (hopefully)
Thanks Kilinich, this is extreemly usefull!!
Goodness, I though i warned you about the thyme and not backing up into the mountain!!!!!

All you have to do is delete the config.cfg file, it will regenterate on its own

and if you realy wanted this answered, I would have gone to the forum topic for it!!!!!!!!!!!!!!!!!!!!!!!!
Yea, probobly, but for the next one in the series it makes the track easier!
Huh, i don't know why it would do that, mabey it carryed over in the save!?!?!

I checked, it didn't carry over.

Oh well, thanks for the feed back!
Last edited at 2009/06/22 23:22:25 by Versieon
Ok, here is what you would do.
Go into the console (press F11) and type in

Scene.camera.smoothFactor = .9

Press enter and it will fix the zoom.
Yes, very good, that must have taken awile!

of course 10/10
Yay!!
true, but it dosn't reduce lag at the begining of the track, just as you get to the end. if there were a way to get the track to apear and disapear as you go along, that might work.
Last edited at 2009/06/23 17:40:27 by Versieon
give some ideas in th forum, im running out!
No, i think he means the design of the probe, yours are not very stable.

I would create a box, then put a circle in the middle.

then create two small rectangles.

center hinge the circle to the box

take the rectangles and put one so that it is just barely touching

put the onther so it is touching a little more then the first.

now have the rectangles change the collide set for the circle, and put code in the circle.

Makes a very fast and stable probe

[img]http://www.phunland.com/phunbox/upload/image/th/24914_Fast_Probe.png[/img]
Author: Versieon
Title: Very fast probe
File Size: 7.14 kB
Rating: [img]http://www.phunland.com/phunbox/rating/24914[/img]
[img]http://www.phunland.com/phunbox/theme/img/download_bar_red_part.png[/img][img]http://www.phunland.com/phunbox/theme/img/download_bar_blue_part.png[/img]
Last edited at 2009/06/24 14:48:36 by Versieon
exactly!!
This is just a very fast probe, it executtes a script every collition, and can be usefull in scenes.

Although i have seen and used the K-probe,( it is great!) it wasn't until after i made this that i really looked at how the k-probe did its super fast colitions. I tested it with this one and they run at about the same speed.
Wow, all ours look very similar
Wow, you have a glitch, it has not done that to anyone else that i know of.

You can fix that by selecting the wheels and turning off killer.

Its rather strange, although most people would have figured it out befor posting a deragatory comment.
Yea, Sorry i didn't see your pickup mech that you made.
I do have a reader currently that is very similar to this.......... I hope nothing was done intentionaly...... or am i the one at fault??
Last edited at 2009/08/31 04:25:18 by Versieon
Fun!
Should work now!
Thnx!! Really appreciate the comments!!!:blush:
you'l have to be more specific..
It just shows you diferent linkages and how they work, as for the hinges, I'm guessing it's probobly a bug with algodoo, as it work with some and not with others...
yea, i usualy base these of of his, iggyhopper i think
Ah, that is because it is sellecting the button, just double click on what you want to move with the drag tool.
Thank you!
Thanks!
previous | 1 2 | next