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Hi, Thyme is actually my first language I've coded with!
I do hope to learn another more complex (and useful) programming language soon.
The controls are so buttery smooth...
Also the effects are amazing! (i like the one with the score points)
I didn't even know something like that was feasible with Algodoo's horrible support for particle effects. (or effects in general :/ )

10/10!
Where's my steak dinner, Coder?
--
Last edited at 2024/06/14 04:18:45 by NicNock
OH NO, THEY FOUND ALGODOO
Reload the scene to make him do it again
Hey! This scene can save and load codes for particle presets.
If you created something, share the code! (if you want to that is)
Last edited at 2024/02/09 09:01:17 by NicNock
This scene can save and load preset codes.
If you have a code, share it! (if you want to that is)
It is yellow
get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head get out of my head
I was bashing my head against the wall trying to make a bipolar magnet so REGARDLESS of how stupid or silly this is, thank you
this project was the bane of my existence
This is pretty technically impressive! Although, I'm not sure why you wouldn't just check if a move is legal when the move is made.
42flowermaster - Ah, I see. I thought you had to wait for the legal move counter to reach max lol
See, NicNock? This is an example of a project that was "fun to make" and, "remotely useful".
Last edited at 2024/06/18 09:05:38 by NicNock
Xray - Click the purple presets button then choose the mandelbrot preset. Edit the config if you want, then start rendering. Thanks for checking it out!
Just realized that in the Mandelbrot fractal preset, you can place the "iter" function outside the "renderCode" function, which makes it twice as fast on default settings.

I have no idea how that even works (i couldn't debug it), but hey, a speed increase is a speed increase.

Edit: The speed increase is now half of what I said. Is Algodoo playing tricks on me again?

Edit 2: The speed increase halved once again. I'm going insane:tup:
Last edited at 2024/06/18 11:02:32 by NicNock
😱😱😱😱😱

i feel like people don't realize how cool this thing is, i'll add some more presets (maybe even an export function and some feature requests? if i do do these, i'll have to release it under a new scene so it doesn't go unseen)
Last edited at 2024/06/19 06:49:15 by NicNock
By the way, I've already added an out-color mode for the fractal. You can check that out too if you like.
Woah, I'm still learning how to use it but this looks really useful. Thanks for making this!
Last edited at 2024/06/23 15:35:51 by NicNock
If you'd like to view the whole fractal, you can set offset and scale to the suggested values. (they appear at the top of the scripter)
To change offset and scale, go to config and click their input fields. After you type the parameters you can press "enter" to confirm the changes.
Last edited at 2024/06/26 07:03:11 by NicNock
Just a warning that even after exiting the scene, the script menu remains disabled.

If you're having trouble accessing the script menu, first exit the scene, then paste this code into the console (console is accessible with F10 or tilde key):
App.enableScriptMenu = true

above got mostly fixed:tup:
Last edited at 2024/07/14 10:55:04 by NicNock
It's a good thing it's fixed, but I still don't understand the point of hiding it in the first place. People who aren't curious about the code can just not open the script menu. Besides, the menu can still get hidden if you exit the scene while it's running.
protip! FPS stands for freconds per same!
That's actually intentional if you want to sustain a certain "lag level", I should probably reword it. To actually disable the orb you should click the button below it that says, "click here to erase orb".
Last edited at 2024/07/15 12:52:07 by NicNock
Yes, you're free to use the counter in your scenes! This was never meant to be a standalone component anyways.

that is not what the commenter said O_O

regardless, i don't think i'd be able to block people off from writing code, neither would i want to, so you're free to do so
Last edited at 2024/08/25 04:40:29 by NicNock
Now this is FANCY. I might actually make my own version, it seems like it'd be fun to try.
rarescratch2: Ah, I see. When you reload the scene, please unpause and click on the large text that says "Renderer".

(context: i often misspelled "renderer" as "remderer", and it even caused some headaches with the various scripts. the easter egg was hidden there since v2, i wonder when the other one will be found?)
Last edited at 2024/08/17 15:25:22 by NicNock