Woah, really impressive, much better than a simple and common infinite ammo gun!
It's huge, the way it reloads is... just unbelievable.
And, as it wasn't enough, it's quite powerful!
Too simple, that was not the aim of the contest. I know that it is "legal" (it respects the rules) but if the author of the contest limited the attraction to 2.5, it was to avoid this kind of things.
We can still make things like this with 2.5 attraction points but it's of no interest, and you must have realized this anyway when you made it (in one single minute and without thinking a second).
Sorry for this unpleasant comment but I find this contest was a very good idea and worked to make my entry for several hours (I failed but that is not the question), so I'm quite angry when I see this kind of answers.
Good job, but if you try to move mirrors, it sometimes go through them, or through other objects.
I made a simple box and it enters inside before being refracted, so if the object isn't thick, it will go through it without being refracted (I don't know if refracted is the good term but you understand what I mean).
@ 1bobbes1 : Look at the script of the fixated circle behind the ceiling, it's a very simple spawning script. Each time the moving bar collides with the ball, it calls the script of the fixated circle which contains an addCircle function.
Search in the forum if you want to learn how to create spawners, there are many posts about this.
The tower falls faster with a high gravitation value but it's not realistic; when I read your description, I thought it worked only with the maximum gravitation value, but, okay, it's faster.
I never saw the european stars anywhere are you sure?
It's too powerful and has a too big range (when the car activates it, the explosion can destroy flying machines and other land vehicles in a very big range, a landmine is not supposed to have such a big range).
Excellent ! Amazing work. 10/10.
Some points :
-I think the machine gun isn't powerful enough.
-The sword is... odd. Sometimes it kills the obstacle and sometimes it doesn't, I don't understand. That's a good thing that it doesn't kill the obstacle every time it collides with it but it's sometime very long to work (and you finally destroy it with the same move that you were doing repeatedly).
Excellent work! I love your Collisionball idea, and, this time, the level is long enough. The easter egg is quite easy to find, compared to the one of the first level (or maybe I'm too used to search for secrets in games ).
10/10, keep making new levels, this is really great. Thank you.
Aaah, those russians!
8/10, I find it excellent with an object which is spawned near the tower, but I don't like the electric cloud it draws when a far object approaches.
Anyway, excellent idea, excellent work. Congratulations, again.
Nice design, efficient, quite unstable but I like it like this
7/10 'cause there are many weapons like this in Phunbox, this is not as original as your previous scenes.
But anyway, nice work again, mad scientist...