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Collisionball lvl 1.2, Escape!

screenshot of the scene

Author: Keppo

Group: Default

Filesize: 61.7 kB

Date added: 2009-06-09

Rating: 8.3

Downloads: 2405

Views: 1377

Comments: 20

Ratings: 14

Times favored: 2

Made with: Phun


Scene tag

Second level of collisionball, now longer.
This level contains one easter egg, can you find it? If you found it, please don't tell anyone where it is.

I suggest to play tutorial and other levels before this. If you can't remember, use arrow keys to move collisonball.
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Keep up the go(o)dly work
nicee! i found the easter egg it is at; wait.. i cant tell, too bad :coolgrin:
nice one, never check out your first version but this one made me do it
Excellent work! I love your Collisionball idea, and, this time, the level is long enough. The easter egg is quite easy to find, compared to the one of the first level (or maybe I'm too used to search for secrets in games :lol: ).
10/10, keep making new levels, this is really great. Thank you.
Again 10/10! i like the story and the hole idea. i cant wait for the next level! keep up this work! please make another one!
Thanks for comments!
Easter egg isn't hided well becouse I couldn't find any better places.
the easter egg is a bit simple to find. but i like secrets in the game! put more of them in it
yay I found easter egg;) 10/10
Great fun to play, well done!
Thanks for commenting, again.:)
There will be a small break before level 3 comes, but I'll try to make it better than these.
Last edited at 2009/06/11 16:59:18 by Keppo
awesome :lol: 10/10 fun and adictive, keep em comming _o_
very very cooooooooool :) :) :) :tup: :tup: :tup:
I found easter egg:D
I love this series I wish there were more out already
but i'm allergic to nuts!!!
Found easter egg:P when are more levels coming out? 10/10
MORE LEVELS! :tup: :tup: love it !
It's interesting that you change the density of the object when you can use Sim.gravityAngleOffset to be able to use all the roof walking and what not (you could also use it for climbing up walls as well). And this would allow you to make the colors binded to collision only, not gravity direction.

But this is still a stellar idea, and I've loved every level so far. 10/10
Check My Level For The Easter Egg:o