Im amazed by what you did here. But despite your effort to explain it, i didnt fully understand: how did you achieve that the rede balls attract and repulse each other simultaneously? Id like to use the same effect for the display of electromagnetic vs. weak force in nuclei.
That sounds pretty easy, but I tried it several times (sim running/not running, up to 5 seconds of holding vs. short clicks) and I get no reaction...
Dont know if its me and my brain or the machine though.
It is working now, thanks.
Would be great if it automatically drew some lines between the positions you clicked at, that selfdelete after measurement. Is something like this possible?
I was already close, just didnt know I also had to click on the name of the layer. ^^ Thanks. I also will remember the "rand.normal2D" for when I need it. didnt know it existed.
Thank you, required quite some tinkering to get it right. Only seems to work well when simfrequency is pretty high (>400).
Oh, I never really liked working with an oscilloscope, because it didnt like to work with me. so many buttons, half of them mysterious or non-functional
I had to use them in experimental settings during school and university (and will have to in the future again). I know that they are useful. They just weren´t fun. Partly because of old and unresponsive equipment, but also because I dont really like electronics ^^
I wanted to modify the scene so that the damping factor depends on the length of the spring. So the damping would increase towards a positive number in case it gets out of control.
The issue is, when I get into the scripting menu of the spring it automatically selects 3 objects and e.this.length returns 3 error messages.
The upper one is the counter for currently active laserbullets. The maximum amount should be 3. Sometimes there is a bug, where the counter does not reset after the bullets died. You can click on the box to reset the counter manually.
The other one measures the distance between your mouse and the space ship (edit: at least it does now, there was a mistake in the formula _vellength). I experimented with a method to decrease the maximum velocity of the spaceship, because in the previous version its velocity was proportional to the distance to your mouse, and I think thats unreasonable ^^ It is still far from perfect though.
Sooo... I added an enemy that shoots laserbullets directly at your position and that seems to work quite well, BUT none of the "Oncollide"-scripts seem to do anything. Do you have any clue why that might be?
I "finished" the gameplay and want to upload the scene to the algobox. However I dont want to override this scene, instead I want to create a new one. Algobox just seems to let me update this already existing scene. Is there a way to publish it as a new one?
Yes I intended that the enemy has much more HP. It would be to easy if both had the same amount. But I see that it can be confusing. Maybe I give both of them the same amount and tweak the difficulty another way.
Thanks for the suggestions. I´ll see what I can do.