You could work on making it a bit stronger, as in making the shot actually knock down the stack of boxes with force. The shot also bounces off, which is a problem. 6/10
I think it still lifts a bit even when you bring sim.frequency up to 400, so I think the scene might just need a bit of tweaking... Again, as I said I threw this together fairly quickly, without trying to see if this accurately represented an airfoil.
Some other things: I should probably make 2 rows of air on each side of the wing to simulate the extra pressure that keeps air from scattering in real life, which happens in mine.
EDIT:
ok I think there are several problems with this actually... It seems like the wing may just be pushed up by several circles that bounce on the base of the moving construction, or the wing may just be following the path between the two rows of air... I'll have to investigate it..