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What simulation frequency do you use? Because I play at 60Hz and the speed of the engine sometimes just randomly goes negative for a frame, and then it goes back to normal. Also I was trying to make one with minimal scripting. If I did more scripting it would probably be faster (more magnets, different timing, a self-adjusting timing mechanism). the only scripting I used was on the two red balls to change the attraction of the magnets on the disk.
The whole thing was based off of a single cylinder stirling engine, and the edges are sealed very well using my own sealing methods. First, make the walls and pistons, and set their collision to Layer A and Water. Make another set of walls that are slightly thicker and set their collision to Water, and no other layers. Then position the second set of walls so they extend inwards into the cylinder. Water will now not be able to enter the space between the wall and the piston. The first walls now do not even have to collide with water! they can just be used to guide the piston.
Last edited at 2014/08/19 23:53:26 by Jimmyfisherman
It can go against being dragged by the outside of the rotor fins, but the original purpose was to get high RPMs (so much for that). Although the original idea was to build a rotary four stroke engine.
Most of the extra parts are just to seal it off and balance it (the vibrations are awful even at 40 RPM)
I made it in 5 minutes... And I cant run 100 Hz my computer is a piece of garbage :o
It also works better with some friction. Allowing air friction enables acceleration and deceleration.
They have to be polygons.... Thats the whole idea of the design. The curvature would be impossible with a box.
I built a tiny one (1/2 meter across for the largest part of the housing) and built a pickup truck to carry a non-glued version of the large engine. It had no problem doing a burnout with that huge load
I have been trying to make mechanical timing advance... I cant do an If statement.... The window just deletes it:o
The smaller versions throw balls all over the place when theyre under loaad. The balls just simply fly through the housing:o
Im going to build a shredder and then drive this breakable car into it c:
It probably produces far more CO2 to build the prius than it does to build the VW Golf. Theres alot more melting of metal to produce the copper coils in the electric motor. Also the large battery that powers the electric motor has harmful chemicals, and it can be a shock hazard. AND the prius still has another normal battery too
My magnet motor gets 120+ rad/s with only one moving part.... and theres only two objects with script. It goes so fast the seemingly balanced design causes awful vibration.
II made a car with one... they are weak though. the car barely moves:o
Lol it just goes into a black wall and gets deleted...
Use one of my rotary spawn engines theyre really simple and produce tons of power. My first rotary spawn engine can pull a 10^7 brake without even slowing down (but thats at 240 Hz frequency). All of my rotary spawn engines are actually MORE powerful under load, so let them run slow and they will do the job for you:D
Rhett07 i am making the entire machine with one of my engines
Woooooow only 3 favorites... lol. Its kinda unbalanced. Next one u make, plz make it programmable (so u can change what it prints)
Egh, i would just use friction gears. Saves me the lag and the weight. But circle gears are good too
I never figured out how to make them and im just trying to make high-strength low-slip chaindrives (which turned out pretty good) Look at my scene "very reliable chaindrive"
Thrusters can be used for an engine.... i made an engine that got 94 rad/s in under 0.05 second accelelration on 60 Hz sim freq....
Lol i got 6.66... and then my cpu crashed....
Operating system: Poop
Graphics card: Crap
Processor: Turd
Ehh, this had so many dowloads i just HAD to undelete it:D
Im gonna build one with my rotary spawn engines... and im gonna gear a bunch of them together (using rainbow circle gears of course) and have hydraulic suspension (maybe, it might lag too much)
And mine will be able to do burnouts.
I finished my ugly complicated offroader:D
Let's go green! Recycle! Especially horrible cars!!!:)
Who's gonna be download #300?!
Lel i am crushing a breakable Prius with a giant offroader i made right now... Its so fun.
Its alot simpler than any spawn engine, and easier to make. The main bonus is that it doesnt require any scripting! But i do prefer rotary spawn engines over anything, although they do produce a bit of backwards rotation on the housing (the balls push backwards against the housing to move the rotor forwards). Look at my scene "Ugly complicated Offroader contest: my entry" to see what i mean
And my spanw engines never use density to accelerate, usuallly its the ball size or the thickness of the end of the cylinder (to produce more pressing force againt the piston).
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