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How can I make the circles not reacting to the air friction?

btw: airFrictionMult is 0
Last edited at 2009/04/27 12:24:05 by swiss.assault
OK, thank you, now i made a better one.
Please help me solve the problems described above.
I already made a new version.

But do you know how i can make the circles being deleted after some time instead of using a plane with "killer" option?
Thx for disabling the rating.

But i've already made a better version.
Please help me solve the new problems (how to delete the circles after some time).
(delete this comment)
Last edited at 2009/04/28 09:35:55 by swiss.assault
Fantastic, the ragdoll is very detailed.
However, it's a bit too weak (easily blessed).
Of course they attached a motor to the flag <_<
You should make more parts for a more realistic look. But nice idea. :tup:
Geiles System 10/10 :tup:
Looks awsome, but has a little bug when you walk into a wall.
won't work :tdown:
You should make the bricks stick together (what the real lego bricks do).
In this state they are unusable :| .
I made a video response to show one possible concept. You can try to make it better or develop your own way to make the bricks stick together.:tup:
Too slow, bad collision.
That's a scene phun needs, great!
∞/10!

Incredible :o
attraction of the plane. unrealistic.
Next make a walker that balances itself.
phail! :tdown:
Maybe you should simulate the gravity with attraction of the plane because in the distance of the moon it isn't that high (9.8 m/s^2) anymore.

However, this should show all the sceptics that it's plausible that we WERE on the moon! :lol:
The victim could be more robust and the controls could be easier. But still, i want this in 3D!!! :lol: :tup:

9/10 (make it more robust and you got a 10/10).

Edit: For example, one arrow (press [1]) doesn't rip open the whole skin of the leg in RL.
Last edited at 2009/05/24 11:44:31 by swiss.assault
Have you ever seen a video of an exploding atomic bomb?
First comes the heat wave and after that the shock wave.
The mushroom cloud is formed of swirled up dust.
I cannot see anything like this in your scene, sorry.
Would be nice if one could change the direction of the ball because otherwise you cannot play the game strategicly.
Last edited at 2009/05/24 16:35:43 by swiss.assault
Really great work :tup:
You should make the skin more robust!

If you make the hinges break at 60 Ns instead of 45 it's already more realistic (the arrows stick in the body instead of ripping the whole chest open).

8/10 <_<

Slow pain is better pain :P
PS: Make the bones breakable.
If you do all this, you will get a definite 10/10.
Last edited at 2009/05/25 20:17:03 by swiss.assault
@ ganfald: Maybe you've got an old phun version.
Please make the cow not that weak. The modification of your scene (with higher Ns) is real phun (slow torture).
Last edited at 2009/05/27 15:38:38 by swiss.assault
Perfect performance! You can pile the objects very fast and accurate.

10/10 - perfect!
like the fork lift: perfect!
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