Contacting you, because of malfunction:
I cannot reverse, not even move forward, tank doesn't shot
I have module which can make your tank shot explosive shells (fully adjustable script)
But YOU need to fix your tank, OK?
Hi Pufferfish
I "borrowed" your tanks texture, don't worry I attached your name to my scene
I hope you will make another version soon, but try more QUALITY than QUANTITY
Suggestions: More exotic tracked vehicles, some flying monsters too, anything non-common/rare, thanks
Me neither, I don't understand anything, but my goal with polygons is to make them deformable AND proceduraly generated terrain based on seed
1. Idk, just type scene.addPolygon, console will tell you it needs either vecs or surfaces, idk the difference, looks like surfaces have one extra pair of brackets
2. "material velocity" of plane and friction cause newly spammed terrain to go left, after 5 seconds they stick to background, after 40 seconds they turn red, then despawn (15s), totally 60s of life per track segment
Is that what you were asking? If not, contact me outside algobox comments, I'd like to chat with you
- scale is made to be precise to 100t(at 60Hz), anything heavier will clip through and make false readings
But I think that I can remove that "/100,000kg" text because it is not so important here
- Thanks for pointing some spelling errors, will fix that
- Could you make a car following that? Post it as response!
(Put sunglasses on your flossed cat with tied cat-shoes before )
- Do you think I should make TUTORIAL series? What is a good form of presentation? Was this form good? I feel that it is necesary to people have it´s own space to follow guide, rather than read it whole, forget half and create junk
We can work together (collaboration?), basics of car is done
Then I want to make more complex TUTORIAL only about indevidual modules spring/combustion engines,gearbox,wheels,soft-tires,suspension etc. separately and more complex
Presentation with working links (to other scenes) would be perfect!
- GOAL: ULTIMATE CAR TUTORIAL easy to learn (quickly make simple, yet functional cars) hard to master (Combustion engine with CVT gearbox, active suspension and soft-tires ) so Admit will DELETE junk scenes and post link to this guide: WE WILL MAKE ALGOBOX GREAT AGAIN
TobyFox You need to accelerate so speed is greater than 120knots, then pull up sligtly
NEVER EVER go slower than WHITE bar on speed indicator, that's critical STALL speed
To s_noonan
- Smoke shows behind wheels if it is accelerating, in front when decelerating(braking)
So it is like pushing the dirt in front of wheel, you can adjust values inside, it is really easy to understand
- Color change by the surface color (green looks toxic? Did you tried purple? )
- I'm on my Laptop ( at university, 300km away from home in another country)
so I don't have resources, processing power (this laptop doesn't even have external GPU, so I'm making really simple scenes now), nor time to do everything
- Also I don't have driver, every abomination I made was too bad to resemble human
Maybe I'll use my test dummies again.
- update event runs even when scene is paused, that's why I don't like to use it, and DEPEND on some frequency
- Now I'm working on procedurally-generated terrain generator which draw random-like terrain but ALWAYS make same pattern (depend on seed), it is almost done! I just need to find advanced FOR script and learn how peril noise works
- Thanks for reply ♥
- P.s.: Idk how I did that heart at the end
for(n, (i)=>{})
mean that loop is going is from 1 to n while i is counter
What is the advaced one? I want to go from -50 to 30
I believe I'm missing something, maybe brain
From thumbnail it looks like you used something like my "Particle generators WIP" scene
Edit:
Pretty scene, but:
- you don't need INFO aprt in your scripts
- I like your form of presentation
I'll give you 10/10
Dear S_Noonan...
Okay just tested that, yeah, it doesn't depend on sim.frequency (directly)
I tried that and I got LESS than 60 cycles at higher frequencies (1200Hz=56cycles) , that must mean that it is ACTUAL fps-like update, or something like that
Again, you were right!
Thanks for that xFor loop, it will take me some time to understand what is that monstrosity
Sincerely: Your Jacob
Thanks Xray, no I'm not crying...Ok I am! That was nice!
You, Ivan Ivanovic Pupcin, gave me idea
Maybe I can stretch textures sideways while going fast to make feeling of speed stronger!
That's beautiful! I approve! 10/10!
Also rear caliper is broken, but at least is not part of rotor and doesn't rotate around like many people make them. And google seamless textures for background. Wheels have lighting so it looks like if it is offset while turning, next time use texture of wheels without lighting/shading.
But textures are overall fine!
I'm proud at you!
P.s.: Can I "borrow" your trees?
When do you need ten-thousand elements?
I know that xFor exist, but this is mine own code, looks more simple and I'll use it as long as it will work for my needs
I'm trying to make a HUD display with menu, If you want to help, comment under
"(NOT)working GUI"
Xray:
- It is funny but I'm having 5 exams this month so I'm "sleep/food/social life/everything else" deprived because I learn math most of time, so my grammar is really bad
Which is REALLY BAD because one of my exams is english
- Oh, well you cannot sell something that was created for free because that's illegal, right?(in most cases)
Also by "free" on algobox I mean: STOLE it from me, do whatever you want, but REMEMBER me in descripiion (your tombstone, last will and hearth too )!, then I'm fine with that
- That gave me idea! I'll add price tags in my next scene, please send money in CZK (I'm abroad)
Fayfree: Wow, bargain! Nice catch!
Warning: does NOT contain clutch or gearbox, not that it would need those
Now put it in good use and upload in inside some vehicle!
2spoopy4me! Why did I watch this at night? Now I need new pants now
Highway in the sky? I know highway to hell or diamonds in the sky
(That's how "funny" comment should looks like Xray? )
Very clever coding!
- If you want to make that troley even simplier, you can use ONE circle attach laser and engine on it but change "follow geometry" to false
Now they will stay at same angle as you made them but circle will still roll
- Or make a box frctionless with airFrictionMult = 0 and it will move infinitely to the side without any external force!
More scenes like this and you will earn a new subscriber