Browse Search Popular Register Upload Rules User list Login:
Search:
Thanks guys!

Keep in mind that this transporter pad is programmable which makes it very easy and quick to change where it transports to while creating new marble races.
Master Kan: "Grasshoppah, why did you feel it necessary to cut off my fingers in order for you to snatch the pebble from my hand?"
The Linkage said: "Xray: what should I put as mounts?"

What I would do is find a picture of a vehicle without an engine (search on Google Images), and mount your engine to the picture with either hinges and/or springs, and make the springs invisible. I think it would look really cool being shown mounted in a vehicle!
Nice job on the scene. Well made, and very clever! :tup:
Just wondering..... Do you use a school computer that is shared with other Algodoo users such as Lighter and a few others? Or do you have many accounts with many user names?
I found that the hands catch the ball more reliably when I press both arrow keys at the same time.

The scene would be a little more interesting (IMHO) if the user were able to change various parameters such as, the distance between the hands, the amount of throwing force for each hand, and the weight of the ball, etc.
Unusual but clever magazine! Nice job all around. :tup:
Did you know that kilinich learned Thyme scripting while walking barefoot across the entire region of Siberia back in 1983? It was part of his training to become a Master scripter for the KGB. Those scars on his forearms spell the word "Algodoo" on both sides, and he has the Algoryx logo tattooed on the back of his neck. Now that's dedication!
YES! :tup:
Last edited at 2014/05/12 00:26:06 by Xray
I started the scene, and I saw the counter counting down. At that point I had no idea what I was supposed to do, and so I just started clicking on things to see what happens. But then the time ran out and some rockets of some sort fell from above. Then the scene stopped running. I am totally confused. Could you maybe explain a little more about this game so that non-gamers like me have a chance of playing it? :lol:
There are no clouds in space, so maybe you should disable the clouds (Right click anywhere on the background, then in the background tab, uncheck the checkbox labeled "draw clouds"). Other than that, nice job! :tup:
Thanks, man! :*)
I wouldn't want to watch this scene while eating chicken wings. :o

It's clever in a morbid way, and therefore it deserves a thumbs up (as long as the fish don't chew the meat off of it!) :tup:
Strange description, and even stranger marble race. :s
This is confusing. What's a "ticket"? Where should it be inserted? What's the purpose of this scene? Is it a game of some sort? It needs more explanation.
HidCore - You add a number to text like this:

text = {"SCORE: " + scene.my.score }

Make sure to place a space after the colon in order to separate the text from the number.

Any questions, let me know.
Last edited at 2014/05/14 18:36:35 by Xray
You can force play mode by placing the following script in any update in any geometry. Just make sure to do it in only one location:

update = (e)=>{app.gui.playmode = sim.running}
Last edited at 2014/05/14 18:41:35 by Xray
I don't understand how this game works. You say "Don't touch white tiles", but you don't explain with WHAT? The cursor? I tried every way possible to make this game work, and every time it says "you lose"! I think you need to explain it in more detail. Thanks
Oh, so this game only works on an Android, and it needs a touch screen?
The word "SCORE:" will show on the box where the script is located, and the actual score value will show directly to the right of the word SCORE. I just used scene.my.score as an example, but you can use any variable that you want to use. Does this make sense?
Okay, if your game will only work with Android touch screen then you should say so in the description so that people like me who do not have an Android won't be confused trying to play it with just a mouse and keyboard! :lol:
Why did you use (e)=> for text? There is only an equal sign between the word text in the script menu and the actual script. So, if you look in the script menu of any box geometry, you will see: text = "" if there is no text or script in there. If you want to display only text, then simply write your text in between the quotes like this: "THIS IS TEXT" but if you want to display a numeric value, such as a score, then you need to add curly brackets, like this:

text= {"THIS IS TEXT " + scene.my.variable} Assuming the variable has the value 23 in it, then the display will look like this:
THIS IS TEXT 23

So, if you want to display the game score, you use this script:

text= {"SCORE " + scene.my.score}

It will display this when the score is zero:

SCORE: 0
Last edited at 2014/05/14 19:07:15 by Xray
I forgot to mention, if you want to write the script that displays the score somewhere else such as in update or postStep, then you need to add text=. Here is an example:

postStep= (e)=>{text = {"SCORE: " + scene.my.score}}
Last edited at 2014/05/14 19:41:02 by Xray
Okay, after playing with it for a while I finally figured out how the scene works. And I figured out that those round circles are what you call "tickets". That's what confused me before, because I did not know what a ticket was. :lol:
Your lock will work a lot better if you increase the mass of the parts. For example, most of the parts (like the circles that stop the lock slider from pulling out of the mechanism) weigh only 0.007 Kg which isn't much heavier than air! Change the weights on all the lock parts to at least 0.2 Kg or more, and then it won't be so flimsy.
If you move those guys with the swords into the middle of the gray colored wall, they shake and shimmy like crazy. Funny to watch! :lol:
Why would a user get a different speed or distance than another user assuming nothing was altered? Do you think it just might be the differences in computers that cause those differences?

By the way, the Enter key does not seem to toggle start/stop. It only starts but does not stop.
Thanks, Gent! Yes, I know this game is very easy, and I do plan on making more challenging levels. But first I wanted to see if there would be much interest in this type of game before I devote a lot more time to it.
What scam? :huh:
What's the point? :huh:
previous | 1 … 87 88 89 90 91 … 442 | next