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medevil castle wall (attempt selfdestruction fix)

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screenshot of the scene

Author: buildman

Group: Default

Filesize: 306.8 kB

Date added: 2014-04-16

Rating: 5

Downloads: 784

Views: 396

Comments: 18

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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why does it need a description anyway? like the whole share thing, why does it require the description
Last edited at 2014/07/13 19:34:02 by buildman
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anyone have a catapolt that can knock it down?
It needs a description because no one would understand what to do with it without a description. Many scenes are not self-explanatory. Often people are too lazy to write a proper description, and they will simply type "hjhjkhkhk" or some other gibberish like that. It is especially frustrating when someone uploads a game, and they give no instructions how to play the game. I guess they figure that other people will read their mind! :lol:
Oh but that does not mean it HAS to have a description NO MATTER WHAT

like seriusly, also, i got a challange, do you have a catapult that can knock it down with no scripts, only default springs, materials, no killer/imortal/scripts or anything like that, nor huge, has to be particulerly normal if this were a real castle wall, and it must have somthing along the lines of a catapult, no gun, an acuall catapult/trebutsheyt
I'm not that good with making mechanical devices with Algodoo, but there are lots of guys who are. That's why I rely on script so much! :lol:

One issue that I have with this scene is the fact that you made it at the extreme zoomed out position. So, now, no one can zoom out any further which is very frustrating. You can do what you want with it, of course, but I'm just giving you my two cents worth. ;)
Last edited at 2014/05/09 05:28:07 by Xray
ok, let me scale that down xD i kinda FAILED
xD but my chaos ball has no problem destroying it if you try it out
better?
YES! :tup:
Last edited at 2014/05/12 00:26:06 by Xray
that was much more climactic then you would think xD
why does it like self destructing, i need help D:
It self destructs because the green columns and the green overhead beam have a "timeToLive" value of 5.000 seconds. If you change the three timeToLive values to +inf then they will never disappear.
im saying why do they collaps AFTER the green blocks disapeer >.< OK
also btw i made a help save just now, so pleas i really need help there
You did not say "after the green blocks disappear". So, I wasted my time because your description of the problem was not specific or detailed enough.
ok, so what would you say if i said that, im sorry for wasting ur time, its just i thout you would know i ment after the green blocks disapeer, im sorry for this wast of time iv givin you:/ very sorry
I'm not very good at reading other people's minds, that's why people who ask for help need to be detailed and specific. I accept your apology. Thanks! :)
no problem:)
...Xray... would you... uhh... help with why it falls after the green blocks disapeer (i made the green blocks so it would hopfully stabilize, but it didnt ): )
MoBuilds - One way that you can fix this problem is to add a little "adhesion" value to each brick. You do that by selecting all of the bricks, and then change the adhesion value from 0.0 to 0.5 or even maybe 1.0. Experiment with the smallest value that will still hold the bricks together without them falling on their own. Make this change without the green blocks in place because you won't need them any more!