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Don't tap the white tile v2.1

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screenshot of the scene

Author: HidCore

Group: Default

Filesize: 8.85 kB

Date added: 2014-05-14

Rating: 5

Downloads: 1003

Views: 181

Comments: 20

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Version 2.1

CREDITS: ALOT OF THANKS TO XRAY FOR HELPING ME WITH SCORE

Objetives: Tap black tiles to score more and beat your friends!, but don't tap the white tiles and don't let the black tiles go all the way down!
Last edited at 2014/05/15 00:47:03 by HidCore
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HidCore - You add a number to text like this:

text = {"SCORE: " + scene.my.score }

Make sure to place a space after the colon in order to separate the text from the number.

Any questions, let me know.
Last edited at 2014/05/14 18:36:35 by Xray
Thanks!
You can force play mode by placing the following script in any update in any geometry. Just make sure to do it in only one location:

update = (e)=>{app.gui.playmode = sim.running}
Last edited at 2014/05/14 18:41:35 by Xray
What do you mean with SCORE
I don't understand how this game works. You say "Don't touch white tiles", but you don't explain with WHAT? The cursor? I tried every way possible to make this game work, and every time it says "you lose"! I think you need to explain it in more detail. Thanks
Its an android game that u shoult touch the black tiles or piano tiles in order to win, the more you score the better you are
What do you mean with score?, the "0" that is in the top of the box or the smartphone have scene.my.score1, so I did:

(e)=>{
text = {
"SCORE: " + scene.my.score
}
}

And

(e)=>{
text = {
"0: " + scene.my.score
}
}
Oh, so this game only works on an Android, and it needs a touch screen?
Tried both and no results, sorry for my ignorance, I speak spanish, maybe I don't understand something
Yes Xray, I downloaded it today and I've made it in Algodoo
The word "SCORE:" will show on the box where the script is located, and the actual score value will show directly to the right of the word SCORE. I just used scene.my.score as an example, but you can use any variable that you want to use. Does this make sense?
Okay, if your game will only work with Android touch screen then you should say so in the description so that people like me who do not have an Android won't be confused trying to play it with just a mouse and keyboard! :lol:
That's what I supossed, but when the gray tiles (the black ones convert into gray when you click them) land in the bottom of the phone, Its supossed to make that script, and the 0 on top has {scene.my.score1} and the script haves the scene.my.score1 too

BOTTOM(where tiles collides)

(e)=>{
text = {
"SCORE: " + scene.my.score1
}
}

SCORE DISPLAYER

{scene.my.score1}
Xray, it's a game for Android and I replied it in Algodoo, and actually I think that Algodoo isn't avalible for Android

I can play it fine with mouse
Why did you use (e)=> for text? There is only an equal sign between the word text in the script menu and the actual script. So, if you look in the script menu of any box geometry, you will see: text = "" if there is no text or script in there. If you want to display only text, then simply write your text in between the quotes like this: "THIS IS TEXT" but if you want to display a numeric value, such as a score, then you need to add curly brackets, like this:

text= {"THIS IS TEXT " + scene.my.variable} Assuming the variable has the value 23 in it, then the display will look like this:
THIS IS TEXT 23

So, if you want to display the game score, you use this script:

text= {"SCORE " + scene.my.score}

It will display this when the score is zero:

SCORE: 0
Last edited at 2014/05/14 19:07:15 by Xray
I forgot to mention, if you want to write the script that displays the score somewhere else such as in update or postStep, then you need to add text=. Here is an example:

postStep= (e)=>{text = {"SCORE: " + scene.my.score}}
Last edited at 2014/05/14 19:41:02 by Xray
Ty alot:D
I made it to 54! 😃
The game is broken!!
Cahir2015 - Please be specific. Explain what you mean by "The game is broken". :rolleyes: