It took 19 and a quarter kilometers, but I got the car up to 100 m/s . Really good car and gearbox, and I really appreciate you using my engines. I was wondering when somebody would.
Man...60 degree incline man...
Overall rating: 9/10 Because the fourth gear was a little bit hard on the engine, but everything else was awesome.
I've noticed something about C-Engines. They're really, REALLY powerful if made properly, but they don't run very fast even if you make them perfectly. I guess it's because algodoo tries not to make objects go out of other objects really fast, which fights what the engine wants to do.
Algodoo just wants the objects to be outside of each other, but not fly away really fast. It's a good thing, but makes making C-Engines more difficult.
Uh huh...but without anything to attract it to the ground, 60 degrees is awesome. Pff, ONLY a thruster. If you need to have even one thruster, that's crazy.
I never use Algodoo for phun scenes, so it wasn't the difference between algodoo and phun springs. I tried it again, and it's not quite as fragile as I thought. This time I tried it I figured out it was sort of bolt-action. It did not eject the casings, and it's still really fragile.
Suggestion: If you can use a circle or box instead of a polygon, USE THEM. Polygons suck for smooth consistent action, and that's one reason why the gun is so fragile.
Another suggestion: Put some stinkin' directions either in the scene or in the description. The first time I used it I had to guess about how to do ANYTHING with it, and that's one reason I thought it was so fragile before (still really fragile though).
And before you ask what version of phun I'm using, I'm using the latest version - 5.28. So it's not the program I'm using.
New rating - 7/10 Because it's not as fragile as I thought, but it's still really fragile.
You used a lot of circles and boxes, but not purely circles and boxes. The bolt is made out of a single green polygon. (it's not a big deal, because the firing pin isn't snug in the bolt anyway)
In most guns though, it'd probably screw something up, so if you make any more guns, try not to use ANY polygons unless you absolutely have to, or if the polygon doesn't have a mechanical purpose (is part of the skin).
It seems like you either fixed the fragility, or it was my computer being a doofus and screwing up the gun. Either way, it now works pretty well. Now the only complaint I have is that it still, for some reason, doesn't eject the casings on my computer.
Did not fire AT ALL, and besides it was one of those "hold this button to fire don't pull the trigger" guns. It doesn't even pull the trigger for you when you hold D to fire, and the magazine wouldn't come out of the gun. I had to delete half of it and yank the rest out. Didn't work, looks a little bit nice, but did not work at all.
Listen buddy, I don't think you know what you're doing, so lemme tell you. The one guy who commented and rated your scene -- and that's rare for a newbie's scene -- did NOT rate it 1, which is what anybody else would've rated this scene, believe me. I was being dishonest and generous with a 3 rating, to tell you the truth. If you're going to continue on making scenes and uploading them to algobox, you CAN NOT go freaking crazy every time anybody says your scene is bad. You will get banned right away, and before you get banned everybody will hate you. Hopefully, you won't go nuts and flood the low raters' scenes with rude, hateful comments.
And when I said it was a hold this button to fire gun, I didn't mean that that's a bad thing, I meant that it wasn't my favorite kind of gun. I apologize for being unclear there.
Okay, now, please remove or edit the comments on my scenes, or I will report them and ask for them to be deleted. If you are still hostile toward me, then whatever. I just want you to know that if you go nuts every time somebody says your scene is bad, or rates it lower than 5 or something, you're gonna get thrown out of here faster than a seventy year old pedafile convicted of stachatory.
Now if the comments are not changed to something less rude or removed by 6:00 P.M. USA Eastern Standard Time, I'll report all of the rude, hatefull and hostile comments. And if you continue to make comments like that, I'll be forced to (somehow, not sure how yet) report you for making them. Have a good day, and I'll talk to you later.
P.S.: How about this......As a sign of good will, if you reply in a civil and decent manor, I'll remove the thumbs down from my original comment, and change to rating to 4. Good enough?
And by the way, after that comment I figured out it's a gun you actually have to cycle yourself, but it had no charging handle. You might want an automatic cycling motor, or a charging handle, or tell people you have to look inside the gun to cycle the bolt. So if you ever make a new gun, make a charging handle (look it up if you don't know what that is).
Yeah, I thought about the spinning laser ball, but I figured I'd upload it without the laser ball, because it'd take a while for me to set up the timing.
Oh, and I don't mind if you use this for one of your scenes, just please give me credit either in the scene or in the description.
Well the only reason why it wouldn't work that I can think of is if you're using the wrong version of algodoo, or if you're not walking properly with it. If those two aren't the reason(s) why it's not working, you're going to have to give me more details.
Like......what happens when you try to use the legs?
I'm sorry, but I have to agree with David and mister plucker. Not very good, not much of a scene. It does look like windows though. I give it a 4/10, cause it doesn't really do anything.
I do not use a chain, or scripts in the teeth. I could upload a scene to show you easily, but I'll try to explain it in words.
To make a gear, I first figure out how many teeth I want. Let's say 20. Get a circle, copy it untill you have 20, and there are your teeth. They can be any color or density at this point, as long as they're all the same color, density, friction, etc.. Now make a slightly large circle that you think could fit your teeth. Turn off gravity, add a center axle to your large circle, and give it around 50 attraction (depends on your sim.frequency, at like 1000 you can have 100 attraction).
Okay, now comes the first pain in the tookus. When all the circles are on the big circle, see how they're spaced out. If they're all over the place with a bunch of gaps in between them, scale the circle down a bit. If they're stacked all over each other, scale the circle up a bit. Keep scaling and looking at the gear teeth circles, and it really helps to have the red collision lines on. It helps because you can tell when the circles are all touching each other. When they're all touching each other, and when they all stop moving (well, they won't really STOP, they'll just slow their movements by a lot).
When they're stopped, glue all of the circles, the teeth, the large circle, all of it, together. Then you have a c-gear blank.
Now's the really big pain in the tookus, because a lot can go wrong if you don't know what you're doing (I didn't know what I was doing when I made this gear, I just improvised as I was building it). Now you need to have a box with a laser on it, with an axle where the gear blank's axle is. The laser needs to only collide with collision group b, the box need to collide with nothing, and the scripts for the laser need to be:
Now have the gear blank's gear teeth collide with group b, and have the box with the laser rotate around the gear. of course, the laser has to point at the teeth. Durr.
Once it makes a full revolution, stop the box where you started it, and pause the simulation. Now the script needs to be changed to:
Make that revolve around the gear the same way it revolved before, and make the teeth collide with b again. Now every other gear should turn blue. When the laser has make a full revolution, get rid of the laser setup, change the collidesets of the blue teeth to A, collides with water and no self collision, and change the other gears to A, doesn't collide with water and no self collision.
Now you have a completed 20 tooth C-Gear!
But remember this: Using the laser thing is only worth it if you use a very large amount of teeth, like 200 or 300. If you're making a gear with 50 teeth, just change the colors of the gear manually.
Now, hopefully, you know how I make giant C-Gears. If you don't quite understand, then please do not hesitate to ask for a description as a scene. It'd probably be easier to understand, and more fun to make than typing.
There might be gaps in the description of how to make a C-gear, you know, the one you just read, but I'm sleepy right now and distracted by Gabriel Iglesias. Man, he's just so gosh darn funny. Tell me if there are any gaps or parts that don't make sense, and I'll correct them (or just make a scene showing you how to make a gear(please choose that one)).
You could also just copy the teeth and rotate them x degrees depending on how many teeth you want. So if you wanted 360 teeth, you'd rotate each tooth by one degree around the gear each time you copied one. Just get a calculator (or your own brain) and figure out what <amount of teeth> is divided by 360.
Wuh....like my email address? No my last name is Stump. I used to use crow as my video game name, so I named my email MichaelCrow (couldn't think of anything else, cuz I didn't want to use my last name over the internet).
Took me like 20 minutes to find out how to run it, because you left almost no instructions. I thought maybe you meant something like "If red says something, that means it's off! If green says something, it's on!". When it's a 'mouse controlled car', that usually means the car will try to go towards the mouse, and stop when it gets there.
Maybe put some good instructions in either the description or the scene. For those of you who couldn't understand the instructions, click on the green box to make the car go, click the red to make it stop, same for all of the other boxes.
Temporary rating until the instructions get fixed:
7/10
The car was good, but the instructions were terrible.
Works pretty well in algodoo 2.0.0. It's really good for a newbie scene, but maybe make the water coffee colored? People like coffee makers for some reason. Oh, another suggestion, maybe put some directions in the scene or in the algobox description. I accidentally spilled a bunch of my water because I pushed on the knob instead of pulling it out. Just a suggestion.
Overall rating: 8/10. Works well, but doesn't have directions (not a huge deal, but I like to have them), and if it had better graphics it'd look way better (like if you added some silver and gray and blue stuff just for looks, so it looked more like a water/coffee machine).
Good job on your first upload, and welcome to algobox .
Didn't work right in algodoo 2.0. I dunno about 1.8.5 or any other versions (I don't have any other versions, and don't wanna download/install them just for one scene.).