Wow, you have the highest score so far! I'm going to figure out what the highest possible score is, and I'll post it. I'll have to simply count how many times the fish swims back and forth during the five minute time period.
UPDATE: The highest score is 85! I'm fairly certain that it's impossible to achieve that number because the fishing pole moves too slowly when the fish gets moving fast.
lololoer - I do use randomness in the Y direction, but the velocity is not fast enough when the fish swims fast in the X direction. So, at higher velocities in the X direction, it appears as though the fish is swimming in a straight line. I do not have much time right now due to my work schedule, but when I have time, I will see if I can make the Y velocity proportional to the X velocity, and then the fish will have more of a zig-zag motion at the higher speeds.
I answered your comment in my Fishing Game scene comment section. I said that I already use randomness (rand.normal) to make the fish move in the Y direction, but it does not move far enough when the fish gets moving very fast.
In addition to making the fish more random at higher speeds, I also need to make the fishing pole move faster. I plan on making some changes to it over the next day or two as my time permits.
I'm serious about making this example scene into a game. It has lots of potential to become a fun game if done correctly. If you decide to do this, I would be glad to help you because I have made a lot of games with Algodoo.
By the way, people are telling me that this game was not well made and that the fish is not random enough, but if the game is so easy, then why are the scores so low? Out of a possible high score of 85, the scores so far are only in the 20's and one 30!
If I make the fish more random, the high scores are going to be LOWER!
Yes, it was helpful. In some ways your scripting ability is better than mine, and I learn things from you. Thanks!
But please answer a question: Why do you recommend that the fish in my scene be more random if the scores already are very low? If I make the fish more random, then the game will be more difficult and people will get lower scores than they already are getting. Why make the game more difficult when it already is very difficult? I don't understand this.
That's a rather interesting and unusual method of altering the spring length based on the angular velocity of a circle! Just curious, why you did it that way rather than the more common method of directly altering the spring length by adding/subtracting a small value to the length when keys are pressed?
Cute scene! It started out rather boring because it looked like just a plain car and nothing else, but then as the scene progressed and various scenery started showing up, it became more interesting.
The one suggestion I have is to check the "toggle" check-box for the left arrow button on both wheels. Then the user only needs to press the button once rather than having to hold it down during the entire scene.
chemist - Oh, Okay. Now I understand. I was also getting some feedback from others which made me wonder if the game was too easy (not enough randomness). But after thinking about it, that doesn't make sense because the scores are not very high, so that tells me that the game is not easy.
I will think of some ways to make the game more interesting and appealing. Thanks for your helpful comments!
If the fish changes velocity continuously, the game would be nearly impossible to score points because the fishing pole moves too slowly. Thanks for your suggestion, but I am not going to make any more changes.
Using punctuation marks is not "fashionable". It is necessary so that your text is understandable and not confusing or ambiguous.
Concerning your scene, it is interesting. The suspension works quite well, but the wheels slip a little too much. Maybe add some friction to the wheels?
This is even worse than before! You added huge bunches of lasers in the scene that do nothing except to create a lot of computer lag. The scene is confusing, and the plane is still barely controllable. My suggestion to you is to delete nearly all of those extra lasers and clean up the scene so that things aren't so scattered and confusing to figure out. When I was trying to fly the plane, I had no idea what path I was supposed to take. Maybe some arrows that point the way would be helpful.
I play chess too, and I heard about the Knight's Tour many years ago. So, I thought that it might be interesting for some people (especially for Chess players) if I made a scene about it. This particular pattern is just one of MANY knight's tours, and this pattern is somewhat special because it's a closed loop. That is, the knight can continue by jumping to square number 1 and starting over again. Other Kight's Tour patterns are open loop, and cannot repeat.
buildman - I tried to combine two different color balls when they collide but the resulting color is not correct. So, maybe someone else knows how to combine Algodoo colors so that they accurately become a third color. Sorry I cannot help you with this.
This is an interesting and unique scene. I played around with it to see how fast I could make the balls shoot out, and then I thought that this would make a fun and interesting contest. i.e., see who can make a spiral shooter with the highest velocity projectile.
Aln_ - I'm glad that you don't say bad words on Algobox because it could get you banned! Anyhow, what is your comment about? Do you like my scene or hate it?