One way to move the box (but it requires a tool) is to Select it, and then press and hold the Ctrl key, and then press the left arrow key a number of times to move it. Even while the sim is not running, you can move geometries with the arrow keys. The Ctrl key makes the move a lot faster.
Wow, you must be good at it because I was so sure that it was too hard for anyone to beat, but I guess I was wrong. Well, I'm not going to make any more changes to it. Even though one or two very talented gamers (like you) can easily beat it, I believe that it's still very challenging for the average person.
75Muzzammil75 - It really isn't necessary to type ten thousand exclamation points in order to get your point across that you are upset or frustrated about something. Now calm down, and stop hanging on your exclamation point key, Okay?
chemist and s_noonan -- Thanks for your input. I thought that if I made the acceleration of the ball close to 9.8 M/S^2 then it would be the same as controlling gravity. Anyhow, I now realize that I was basing the difficulty of the game on my own personal abilities, which are rather pathetic. I cannot get the ball even half way around the path without falling into a hole or timing out.
I'm going to leave those two versions of the game as-is because I want to get on with other Algodoo projects. So, if either of you would like to take this game and improve it, be my guest. I know that both of you guys are very talented scene makers and can probably do a better job than I did.
Angelinox3 - This game won't make me any more famous than I already am.
Thanks.
After playing with this, I now understand how it's different from my version of the game. In my version, the ball stops accelerating when the arrow keys are released. In this version, the ball continues to accelerate, which would make the game more difficult.
As I mentioned in the comments section of my scene, please go ahead and make whatever changes that you want to it and post it as a new version. Using gravity control should make the game much more challenging.
Excellent scene! It was well designed, and it works as intended.
I do have one suggestion for you to consider. Engineering types, such as s_noonan, myself, and a few others, understand what "type: scene.my.speed (N), where 0 < N < 7" means, and we understand the PID control system. But there are many users who don't have a clue about those sorts of things, and they will either not be able to operate the scene, or they may fumble around with it not knowing what exactly is going on. So, my suggestion is to add some sort of user input to the scene that would eliminate the need to go into the console to make changes to functions or variables. Maybe look at some other scenes in the Algobox archive to see how others have implemented user interfaces. In this scene, all you would need to do is to make the up/down arrow keys add/subtract a value to a variable which would make the car speed up and slow down. You then only need to add a note to the scene that tells the user to use the arrow keys to increase or decrease the speed of the car.
The rifle itself works Okay, but I find that the way you have it secured with only the one spring in front makes it unstable. That is, while operating the bolt, at times the entire rifle would be pulled around, and occasionally the magazine would fall out. Suggestion: Stabilize the rifle by adding another spring on the rear mount.
Phil - I don't know if the problem is the rifle or ME, but now it won't fire at all. I made sure that there's a round in the chamber and the bolt is locked. But when I press the Enter key OR manually pull the trigger, nothing happens!
EDIT: I just figured out what happened. I was pulling the bolt back too far, and I was also pulling the barrel back which must have messed something up. When I pull the bolt back just far enough so that it clears the magazine, then it loads a round properly and fires properly.
Awesome! If you would like to implement this scheme on my "Ball Balance Game V2" then be my guest! Some people mentioned that the game is too easy, so maybe with your type of control, it might become more challenging.