Actually, the amount of wattage going down the drain will not be as bad as a regular shower if the water were filtered and reheated. The reheated water will only need to increase the number of degrees above the waste water temperature to bring it back up to the "comfortable" shower temperature. Eventually, when finished with your shower, you can keep the heated water in an insulated storage unit to be used later for another shower or for washing clothes. Eventually, the filter will need to be back-flushed to clean it, but that could probably be done with cold water. A closed-loop water heating system is MUCH more energy efficient than the standard way we typically heat, use, and then dispose of water.
Interesting! I happened to be working on a scene which in some ways is similar to this one! You will see what I mean when I upload it (maybe in a day or two).
Yeah, I guess that statement was rather bold! Your idea for a contest is a good one, and it just might be very challenging. So that people know that it's a contest maybe you should create a separate scene and promote it as a contest, complete with rules, time limit, etc.
Did you look through the Algobox archives? There are LOTS of Newton's Cradle scenes, and some were done many years ago. There are some good ones and some really crappy ones.
lololoer - I agree that the clouds are not important, but they can be a little distracting when trying to focus my attention on the object in the scene, and then clouds start to float by. You can do whatever you want to do, of course, but I always disable the clouds in my scenes unless it makes sense to have clouds, such as an outdoor scene. It's just my opinion, and your scenes are very good regardless if there are clouds or not!
Your description says, "load the mag into the pull back..." What is the pull back? I don't believe the M16 has anything called a pull back. Also, I tried very hard to load the magazine, but I was not able to get it inserted into the rifle. Also, the cartridges fall out of the magazine, and then it becomes impossible to continue. Any suggestions?
No need to use so many exclamation points!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!. One is sufficient to get your point across!
Cute scene! (How did you get a picture of me and my neighbor? (I'm the guy running the snow Blower. ))
I don't know if others have the same problem, but on my computer, the lag gets really bad after about 75% of the snow gets blown.
Suggestion: If others have this lag problem, maybe you can limit the amount of snow that gets spawned so that the lag doesn't get too bad as the snow piles up.
I was of course kidding about it not showing the correct local time.
But you are right, Vinayak, about it running slow. Also, I agree that the background color should be adjusted so that the minute marks show up better.
ngphil - You are correct. He copied this scene: Space Arcade Shooter . He did not give the original author of the scene NxDt credit, and so it might cause some problems when NxDt sees it.
Looks good, but I suggest that you tell people they need to press the A or D keys to make him run forward or backward. It took me a while to figure that out. Another suggestion is to have the Algodoo camera follow his movement. You do that by right-clicking on any part of his body, then left-click on "Selection", then check mark the "Follow" check box. I see that you used some of my suggested changes like the springs to allow his head to bob!
I meant EDIT the description and explain it there! Can you edit scenes? You can do that if you use an Internet browser. But if you download and upload only through Algodoo, then you cannot edit the description.
There's another way to make particles act like a viscous fluid and that is to increase the air friction. Double-Click on the air friction button (the button with the green circle that's next to the gravity button). Then increase the multiplier (up to 100X). You can make a liquid so viscous that it behaves like cold honey!
Oh, by the way, each particle has a property named "airFrictionMult" which also affects how it behaves with air friction. You can give each particle an airFrictionMult value of say 1.0, and give other objects that you do not want to move slowly due to air friction (such as the little man in the scene) a value of zero.
Do you understand what I meant by "Edit the description"? The description is the text that you add to explain about the scene when you upload it. The description in this scene starts out by stating, "This is the third version of running man". I wanted to know if you are able to Edit that description to add the information about the A and D keys, and anything else that users might need to know. Some people are not able to edit the scene description because they do not use an Internet Browser like Internet Explorer. Do you now understand what I was telling you?
What's the point of this scene? If it's for educational purpose, then give a description of what you did, and how others might be able to use it in their own scenes. Without a detailed description, you leave people scratching their heads wondering what's going on here!