Not really. There appears to be a bit of play between the left shoe and the anchor pin, but I believe it was put there only due to accident, not by design. In a real drum brake assembly, the self energizing action is visibly noticeable, and the amount of "play" has been designed into the system to maximize the action. Also, the brake assembly in this scene is quite different from an actual hydraulic brake system, because the actuator (a hydraulic cylinder in a real system) is located in the same position as the upper spring, not at the bottom as in this scene. The cylinder expands when the brake is applied, pushing the shoes AWAY from the anchor pin. Depending on the direction of rotation, the self energizing action forces one of the shoes further away from the anchor pin, and the other shoe gets pressed hard against it. Check out this video for a basic brake system tutorial: Drum Brakes . You can skip over to the discussion about the self-energizing action which begins at 5:18.
I'm not saying that this scene will not work as an effective brake system. It probably would work for a simple wagon or similar low-power vehicle. But it is quite different from how a hydraulic brake system in a high power vehicle (such as a car, bus, or truck) operates.
buildman - I deleted your comments because they are just a bunch of ramblings, and there are way too many of them. In the future, when you have many things to comment on, make all your comments in ONE comment instead of a bunch of different ones every time you think of something to add. You can edit a comment by clicking on the little yellow pencil and blue paper icon in the upper right corner of your original comment. Only add a new comment if your comment is responding to another user's comment. Thanks
I don't quite get it. How does the scanner work? What are we supposed to do in order to scan an object? You give no instructions except "start/stop" scan which doesn't give enough information. Please explain details. Thanks!
The vehicles move a little jerky, especially when turning a corner, but overall it's a nice effect. It just needs a little "tweaking" to get things moving a little more smoothly.
You, s_noonan, are obviously a knowledgeable engineer, and you probably had a more structured education than I did. Therefore, your points are well taken, and you are probably correct on most or all of them. For me, mechanical engineering is not my strong point, and so I'd better back out of this discussion before I say something that makes me look exceedingly naïve (and it wouldn't be the first time).
This looks like a very effective bicycle brake. I've never seen this type in real life, but my logic tells me that as the brake pads wear down, the amount of pressure on them increases because the levers get closer to the "over center" point. It's similar to the Vice Grip pliers that increase the leverage when you adjust them so that you can squeeze the handles closer toward each other.
Nice job on such a complex mechanism!
It would be helpful if you could give an example of how it works. Maybe give example of adding two binary numbers so that others can make some sense of it.
By the way, I discovered that by increasing the sim frequency from 60Hz to 100Hz, the movement of the satellite is much smoother. Other than that minor detail, you did a great job on it!
PHUNGL - The activationButton parameter (in this case "mouse_left") must be in quotes. So, the actual syntax is: activationButton := "mouse_left" Also, you should use := instead of just =.
VZstrikez08 - You really should learn how to use the edit function so that you don't clutter up the comments area with so many comments every time you think of something to add. It's really pretty simple.
Yes, if you use the built-in browser, then you are very limited on what you can do, and you cannot edit your existing comments. Why don't you use a regular browser like Internet Explorer or Firefox, etc?
Maybe we can help you with your technical problems. If you want, I could pass along your problems to the other Admins and maybe between us, we can figure out what's causing them and advise you what to do. Let me know.
Thanks
EDIT: I'M GLAD THAT YOUR TECHNICAL ISSUES ARE RESOLVED!
s_noonan - Thanks for the kudos. I am honored having it come from you.
BTW - I fixed two bugs. One was the one that you found (pair of kings not registering) and the other one I found (pair of aces not registering).
Gent - I suggest that you download s_noonan's Deck of Cards and see if you have the same problem. If you do, then the problem is not related to my scene. If you do not have the same problem, then it could be something in my code, but I will wait to hear from others before jumping in and making changes. Thanks!