Global warming is not due to carbon dioxide (and especially not carbon). It's Earth's cycles.
How did Earth exit the Ice Age?
My favorite part is the crashing of this worthess piece of junk. It's the ugliest car ever.
The only reason it's efficient is because of its tiny engine. The "hybrid" part does nothing. Note that it doesn't work over a certain speed (not on freeways for sure) yet the highway MPG is still very high.
Good thing you edited your post, roffa. I would've tried to remove the comment.
Anyway, the bad track is not part of the car. I just have that as a suspension tester. I spent like 10 seconds on it.
The scene is for the car, not the track.
I do agree, my back texture sucks.
Low realism? Was it not fast enough? Or too fast?
Big parts, yes, I admit I suck at making small parts on a breakable car without either messing it up or getting hit with the "pin" glitch
I know this is unrelated but... I think scenes shouldn't start with 1 5/10 rating by default. It should just be a total average. It messes up the rating system for every scene. Too late now, or else for some reason new scenes will have very high or low ratings compared to old ones! I guess it doesn't matter, only for appearance.
Oh, I see.
I'll try to make it like Roman's deformable cars next time where I make a skeleton and skin. This car was originally non-breakable car that I converted kinda quickly into a breakable car. My next car will be a deformable car, originally built to be breakable.
I doubt THAT will come out any time soon IF it does
I made one travel in time.
Well, it was just a trick. I had 2 Deloreans and one came out of a background-colored box 30 seconds after the other one hit 88 MPH and took off.
Wow, it's pretty nice when it's being destroyed, but the actual driving is too slow an unrealistic. Either that or it's the lag (my computer isn't good with sandbox games).
Actually I have to add that the suspension is...nonexistent. I didn't notice that until I put it in a different scene. I'm sure a good suspension can be made very easily. Anyway the destruction details are fantastic!
Spring engines are very easy if you do it the cheap way. You just get a wheel and put a negative dampening spring on it.
It's not realistic, but the advantage is that you can actually have a breakable engine and transmission (like my new Bear Truck v8). You just make sure to hide it.
Is it just me, or does this car go slower in reverse than in "drive"?
Anyway it looks really nice but the suspension feels a bit...strange (not dampening enough, stiff, low??? ), but I don't want to be one of those annoying commenters who say stuff like "It's slow" on a VW Beetle. I don't know the specs on this car, but is the suspension supposed to be like that?
sheepborg, I agree. Why is this car so dense? I read Roman's tutorial on how to make textured cars, and he said to make it the realistic weight. However, this is Phun, and you can't do that. In real life, the weight is added from the car being WIDE, which you can't have in Phun since it is 2D. The end result is a very, very dense car by Phun standards (standard being around 2 KG/m^2). I don't see any way to make the weight Phun-accurate other than to use the preset steel density.
Just kidding. But really, a lot of people don't know that you made this car because soooo many people put it in their scenes and don't give credit to you.