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It works??? :s I tried to load the arrow and shoot it, but it's nearly impossible. What's your secret for making it work?
Nope.... Not even close. THIS IS THE FASTEST THING! <---- Click on link
Nice! Good job! :tup:
I started Algodoo then nothing happened. What is this scene supposed to do? :s
What exactly is this? How does it work?
How was I supposed to know unless you EXPLAIN it? I can't read your mind! :lol:

I see that you added the instructions. Now people won't have to read your mind. ;)

Okay, so I poured the oats and milk into the bowl. Then what? Is there a purpose to this? What is supposed to be the outcome? Is it a game of some sort?
Last edited at 2013/08/20 23:58:52 by Xray
I set the simulation speed to 30X (yes, you can do that) and now it draws SUPER FAST! :lol:
Looks good, and clever coding! :tup:

It would be especially impressive if someone could make him walk without being supported by a gantry crane. Would need some sort of balance stabilization like your PID Control (Matt Balancing Spoon) scene or your Unicycle scene.
Last edited at 2013/08/21 18:24:47 by Xray
@s_noonan -- I've been pulling my hair out trying to make the "Loop" function work consistently. I thought that I had it working but after uploading the scene, and then downloading it for testing, the Loop function no longer worked. :grr:

Could you possibly take a look at my script and tell me where I screwed up? I would appreciate that very much.
Okay, thanks! :)
Actually, 19 worked much better at fractimizing. Thanks!
Last edited at 2013/08/24 06:23:41 by Xray
Nice update! :tup:
I don't get it. :s
No explanation of how to control the ball! What key releases the ball? Anything else we should know about the game? Don't assume that people know what to do! Thanks
You are SICK!:o
Gun Gun doesn't work work. :lol:
Please explain why moving the code would make a difference.

Oh, and one more question.... How are the recorded snapshots stored? I don't see an array or such for storing steps. Just curious where that would be located?
Last edited at 2013/08/22 07:10:33 by Xray
Gears? What gears? What do they do? And you said "try to get to the bottom". The bottom of WHAT? As soon as I start Algodoo, the ragdoll falls straight down and gets hacked apart by some invisible device. It doesn't even get a chance to try to move out of the way.

Just a friendly suggestion for future scenes...... Explain all the details. Explain what the control keys are, and what the object of the game is. Also some hints would be helpful. People cannot read your mind. You must give lots of details so that people will know how the game works.

Thanks! :)
Is this scene supposed to do something? I start Algodoo and nothing happens except for the tape cassette turning.
Yeah, pretty cool now! :lol: It would be great if you could fix it so that the green liquid pours INTO the guy's head instead of it hitting his head and bouncing off. There are a few ways that you can do that. Let me know if you need help with it.

I used to watch Monty Python when the show was popular in the 1970's and 1980's. I hated most of that British humor, but some of it was very funny.
Excellent game! The birds look and act like real birds! VERY GOOD JOB OVERALL! :tup:
Excellent simulation! I moved the satellite, and the distance display changed, as well as the signal strength bars. Good job! _o_
You forgot to mention how the game is played. What keys are used, etc.
I'm not a brony (whatever that is) but I like the animation! Nice job! :tup:
Um..... what ball? :s
The pictures move around, but what's the purpose of this? It doesn't seem to do anything but move around with the arrow keys. :s
I am calm. I just get concerned when People make images of people getting tortured like being burned alive. That's usually a sign that they might be a psychopath. I don't see it as being funny, educational, or entertaining. It's just in bad taste. As far as I can tell, it doesn't violate the Terms Of Service, and so I will not delete it, but I truly do not like it.
Not laggy at all on my computer. It looks pretty cool! :tup:
Hey, THANKS s_noonan! You da man! _o_

Well, actually, after I sent the first line of this comment, I modified the code as you stated, but when I ran it, it did not perform quite like I was hoping. First off, in step 4,it needs to be:
scene.my.home ? {
_angle = [_angleHome]
} : {}
It doesn't work without the brackets.

Second, the line in step 4: _angle = [_angleHome]
Erases all other steps, and forces the stored program to be only the Home angles. I was hoping that pressing H (Home) would be like adding another step to the stored moves. That way the user can place a Home command either at the beginning or at the end (or even in the middle) of the dance routine. Does that make things more difficult to do?
Last edited at 2013/08/24 06:19:28 by Xray
Nice! :tup:
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