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Animated Gumby

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Author: s_noonan

Group: Technical

Filesize: 72.21 kB

Date added: 2012-12-23

Rating: 5.6

Downloads: 981

Views: 387

Comments: 6

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Poseable Gumby with record and playback.

Start scene. Move mouse over any dim axle. Axle will become more visible. Adjust visible axle with left/right arrows. Axles are positioned at body joints and also on eyes, eyebows, mouth, and fingers. Reset the recorder by pressing "r". Take a bunch of snapshots by pressing "s" at different Gumby poses. Press "p" to play back the series of snapshots. More steps can be added after playback has finished.

Rev A: scene.my.offTime = 0.1 was 0.0
Rev B: Added playback frame rate adjustment. Use drag tool to turn wheel to adjust frame rate.
Rev C: Updated to v2.1
Rev D: Added "Loop" mode. Thanks to suggestion from Xray

Note:
1. The animated Gumby can be cloned and all the Gumbys will play back the recorded motion like a chorus line.
2. You can clone the axles onto other objects to make your own animated figures. The only limitation is that the axles may not work correctly if attached directly to the background.
Last edited at 2016/07/02 20:52:58 by s_noonan
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Title: Animated Gumby II
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wow! it looks like an animating software!
Generally nicely done, but the playback seems way too fast. For example, when I wiggle one finger from side to side (in a waving motion) say, about 10 times, the playback happens so fast that you can hardly see the finger do the motions that you recorded. (I was just thinking that the playback might be fast for fast computers and slow for slow computers. Just a guess, but you should be able to control the playback timing with sim.time so that the playback time is consistent regardless of the computer speed.)
Added playback frame rate adjustment. Thanks for the feedback.
Last edited at 2012/12/23 13:59:16 by s_noonan
Nice fix, and it works very well.

Not to be picky, but it wasn't intuitive to me that I was supposed to use my drag tool and rotate the red circle to change the frame rate. Suggestion: Add text that explains how to change the frame rate (such as, "Rotate circle to change framerate"), or use some other method that doesn't require explanation, such as a slider, or two keyboard keys that adjust framerate up and down (Q & A?, E & D?, etc).

EDIT -- As an afterthought, you can use your hover mouse trick to change framerate!

Excellent scene. :tup:
Last edited at 2012/12/23 16:06:35 by Xray
Does it work in Algodoo Physics 2.0.1?
Nice update! :tup: