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When I click RUN, it doesn't do anything. :(
I agree. Very nicely done. :tup:


NOTE: I found a couple of misspelled words: Protine should be Protein, and Carbohydrade should be Carbohydrate.
A suggestion: Many of the foods are labeled with names in the Hindi language. The majority of the game is obviously written for English-speaking children, and so to prevent confusion because of the non-English names, it would be a good idea to change the Hindi names to English names. (I'm not an expert with children's games. This is just my personal opinion). :)
Emil did a fantastic job developing Thyme, but sadly he left the company before it had been completely debugged. I wish he would have stuck around for a couple more years to fix the bugs and to add a few enhancements. I've been told that Algoryx may devote some time to updating Algodoo (including Thyme) in the not-to-distant future when they can spare some time, but nothing is firm yet so don't tell anyone. ;)

I see in that link you provided that the 2048 game was written in many different programming languages including Python. That's great because I recently started learning Python, and now I have something to play around with it. :)
I really like what you did with the arrows. It's more intuitive than "L-R-U-D-F-B". :tup:
Wow, your Algodoo scene analyzer sounds very useful! Any chance you might care to share it with others? If not the executable (for Windows) then just the source code would be awesome. :)
Awesome! THANK YOU! :tup: _o_ :tup:
Awesome! THANK YOU! :tup: _o_ :tup:
If I have anything you want just let me know! (My truck, my wife, my dog...... ummm on second thought, not my dog. Sorry).
Are the lasers supposed to do something other than spin? :s
If you click on "Settings" tab you will see the list of languages that you can select. I don't see Arabic, and so it is not available. Sorry.
s_noonan -- After I load your Python code, it runs and it displays the analyzer page with the two buttons "Analyze Directory" and "Extract Code". I don't know what to do at that point. Instructions please.
Last edited at 2023/01/31 01:16:58 by Xray
Quote: select an Algodoo (.phz) file.

Question: HOW do I select the file? Do I copy/paste the filename to that Analyzer page, or do I simply highlight the desired filename and then click the button? Sorry for my troubles but I just can't seem to make it work. :(
I tried deleting that initialdir line, which did not make it work. So then I changed the path from your directory tree to the one on my own computer, and then I got the following Python exceptions:

Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Program Files\Python311\Lib\tkinter\__init__.py", line 1948, in __call__
return self.func(*args)
^^^^^^^^^^^^^^^^
File "<stdin>", line 10, in openphzfile
File "<stdin>", line 4, in showResults
File "<stdin>", line 2, in data2text
TypeError: 'NoneType' object is not subscriptable


I don't want to take up any more of your time trying to debug this. I'll just teach myself a crash course in Python and try to debug it myself. Thanks again for your help with this.
Okay, thanks again. I have a lot of learning to do! :blush:
I think there's bug in the code. Here's why:
With the cube in the solved condition, keep an eye on the corner white square that is closest to the player (it's _ID = 8). Now rotate the front (green) face one move clockwise. Three of the white squares (including _ID=8) are now orange. Now rotate the top face one move clockwise. Now look at _ID=8. It should be white but it's orange! If you do the moves in reverse order, other squares get messed up too.
Rambling nonsense. :blink:
What "robotic arm"? :s
Works perfectly now. Certified error-free! :tup:
This timer isn't very useful without "Stop" "Start" and "Reset" buttons. Just a suggestion. :)
No bent physics that I can see.
Always wear your seatbelt.
Last edited at 2023/02/03 01:53:00 by Xray
Bluh
Oh, okay.
A flush is ranked higher than a straight (Google it), but you show the straight higher than the flush.

Also, 5 of a kind can only happen with a wild card.

Question: Why don't you show images of actual playing cards instead of your hand-drawn cards? Here's a scene that I posted many years ago: Jacks or Better Poker
Good job! :tup:
Jay-12 - I do not understand your comment. :s
Thanks! He looks just like me. :*)
If anyone is wondering how I made him dance without using motors, cams, or crank shafts, I used the "spring engine" technique. What's the spring engine technique? I'm glad you asked, so here is the secret. In normal circumstances, an Algodoo spring has three parameters: 1. Spring Constant 2: Damping 3: Target length.

Spring constant determines how strong a spring is. The higher the number, the stiffer the spring will be. The target length is simply how long the spring is when not being stretched by an external force. Damping is used to keep the spring from oscillating, which is what could happen if a spring is attached to a weight that bounces continuously for a long time. Think of damping like placing a very bouncy spring into a bucket of oil. The oil provides some resistance to bouncing. The higher the damping value, the more resistance to spring oscillations. An automobile shock absorber is a good example of a damped spring mechanism.

Okay, now lets talk about an Algodoo spring which has a property that real-world springs don't have. That is, you can make the damping value a negative number! Why would you want to do that? I'm glad you asked. When you give a spring a negative damping value, it very quickly becomes unstable, depending on how negative the value is. As you play around with this, you will soon realize that you must be very careful to not enter a large negative value because the spring will explode or quickly fly apart, never to be seen again! So, a very small negative value will make the spring slightly unstable (as I did in this scene) making the creature appear to dance around. But if you make the value only slightly more negative, the spring will go crazy very quickly!

So, the bottom line is this: You need to carefully select the right amount of Spring Constant, Damping, and Target Length in order to make your creature (or whatever) dance or shake around without going insane. Play with it and you will see what I mean! :)

Oh, by the way, in case you haven't figured it out, the spring sits just above the creature's head and connects the top of that yellow stick to the background. You can click on the spring and make it visible by clicking on "Appearance" then increasing the "A" slider to 100.
Last edited at 2025/12/13 22:24:22 by Xray
Yes, I played your Cola Machine scene. Good job! :tup:
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