This surely is a different way of looking at electrical components, and after thinking about it for a while, some of it actually makes sense. This also is a good way to play with electricity without getting zapped!
You and UnityDogGaming04 did great jobs on both of your scenes.
No, Barred_owl6464, it's not "literally an AI". It's just a chaotic mechanism that bounces around in a random fashion. It has no intelligence, artificial or otherwise.
Those parameters that you mentioned will be set to the values that YOU gave them when you saved the scene. So, they are all correct but the bugs hardly move at all. They just sit mainly in one spot and barely move at all. Are there any control keys that need to be pressed in order for them to move?
Okay, it works now after I turned off air friction. You must have left air friction turned on when you saved the scene because it was on when I downloaded it. Air friction and gravity will be on or off depending on what state they were in when a scene is saved. So, you might want to edit the scene and save it again but with air friction turned off.
I tried to use this tool for checking the performance of an aluminum heat sink that I used on an older project of mine. I did not know how to calculate the required dimensions and shape of such a heat sink and so I just did an educated guess for both parameters. It has worked quite well for my project but without employing the math, it may actually be too large rather than too small. After I have some time to spend on it, I'll let you know how well this tool worked for me.
Unfortunately, the part is not in CAD. It was simply cut from a larger stock of finned aluminum. The application isn't at all critical. The heat sink is used to cool two power FET's which generate ultrasonic power to a hand-held ultrasonic transducer which has a small knife blade attached to it. It's used for cutting plastics and other semi-rigid materials. The heat sink gets only slightly warm to the touch after about 20 minutes of heavy cutting, and so I believe that the surface area of the sink is correct for this application. It is fan cooled.
Yeah, I think you're right. Sometimes differences in computers and operating systems can cause scenes to behave differently. Unfortunately, there's not much that can be done about that.
s_noonan -- A weird thing happened by accident. I downloaded this scene in order to see how you did the script for textureMatrix. My intention was to save a copy on my computer, but I accidentally saved it back to Algobox! If you look at the scene description it now reads "Last edited by Xray". Nothing was actually edited except the description itself which was supposed to be for my own reference on my computer. You can correct what I wrote and put it back the way it was if you want to. I'm sorry about that, Steve.
I noticed that the Y-axis values on the thermal growth plot keep changing in order to display the updated magnitudes and range of values. Then after a couple of real-time minutes, the Y-axis values plot outside of the graph, and then shortly after that, the values disappear. Would the plot be more useful if the Y-axis was logarithmic?
First off, you obviously spent a lot of time making this scene. It looks great, and the complexity of the mechanical components is impressive. Overall, you did a great job on it!
Now, I have some issues and suggestions.
1. You did a great job explaining how to start and how to operate the tractor, but the number of controls and their operation is more than the average user (like myself) can put to memory. And so I found myself switching back and forth between Algodoo and Algobox. What many people have done while creating this type of scene is they display a panel with all of the controls that stays with the vehicle as it's moving (similar to what you did with the tachometer). That would be very helpful and appreciated.
2. I was confused at first about your instruction to start the engine because it says to "crank counter-clockwise". How can you crank counter-clockwise with a crank that sits sideways? Then after playing around with it I realized that you created a special crank that defies the laws of physics! LOL. Maybe a different way to do that would be to show a small image of the front of the tractor facing the user. They would crank the crank in a normal fashion. Then after the engine starts, make that small image disappear.
Note: These are just suggestions. It is totally up to you if you do or don't want to make these suggested changes. Either way, you did an awesome job on this scene, and I was blown away by it!
Oh, and one more suggestion: When using keyboard keys to control various functions, it's helpful to users if you use keys that match the first letter of the action. For example:
I = Ignition
R = Reverse gear
C = Clutch
B = Brake
It's much easier for people to remember which key does what when you arrange them that way!
Good job! I see you are starting to learn Thyme Scripting. Soon you will have more power to create really awesome scenes. Be careful with all that power!
It looks like you've done a lot of work on this map, and generally, it looks good, but there are many inaccuracies. For example, you show twenty "Flags of Oregon" over South America! Also, you show the flag of Great Britain over the Hawaiian Islands! If you are concerned about the accuracy of this map, then you have some more work to do on it.