Problem - On the far right side of the play field there is a track labeled "Special When Lit"------"1000". The ball is slightly wider than the track and so it gets stuck.
I didn't like the dynamic camera at all. And if you decide to keep it in the game, I have one suggestion. DISABLE IT when the game is halted by the user.
In case you didn't know, the "upDate" event in any object continues to run its code even when Algodoo is halted, so you can place your disable command in there.
sim.running ? {do this}:{if not running, then do this}
Overall, nice job on the scene, but the gun misfires on average about 2 rounds per magazine. It seems like the firing pin doesn't always strike the primer with enough force, and I have to manually pull the hammer back.
Question: The slide on my real-world 1911 .45 ACP pistol extracts the spent case and then ejects it out of the breach while the slide is moving toward the rear (standard recoil operation). I slowed your scene down to 0.01 simulation speed in order to observe how the gun operates in slow motion. It appears that the slide does in fact extract the spent case from the chamber, but it does not eject the case out of the breach. Instead, after the slide hits a stop at the rear point of its movement, it seems to hesitate briefly and then slightly jerks forward at which point the spent case appears to get pushed out of the breach by some "mystical" force (lol). Could you please explain how extraction and ejection are supposed to occur in this type of gun? Also, is this design based on a real-word pistol? If so, what make and model is it?
This would be a great learning experience for any class of young students.
The scene was very nicely put together. Good job!
BTW - I have been a fan of Steve Mould's videos for a long time. He explains things in a way that anyone can understand, and best of all, he often tackles weird or unusual behavior of everyday objects. His channel is definitely worth subscribing to for anyone who is fascinated by our interesting and sometimes puzzling world.
I agree with you, JustJacub, but since 2011 (eleven years ago) he uploaded a total of only THREE scenes, and all three are basically the same C17 airplane with only small variations. Wouldn't you think after 11 years he might try to make something different than a C17 airplane?
Well, since I'm the Admin here on Algobox, I have to view every scene that gets uploaded just to make sure no one posts anything that violates the Rules. Anyhow, thanks for asking.
I don't know what you mean by "laser trigger". Can you tell me what scene you saw, and maybe I can figure out how it works. Or, just explain in detail what you mean by "laser trigger".
Instead of announcing a future game (again), why don't you just wait until you finish it? People are much more impressed with a finished, working game rather than seeing a non-functional "sneak peek", "coming attractions" or "teaser".
In the laser you want to trigger with the left mouse button, you will see a parameter called maxRays. In the maxRays value box, you will see the number 100. REPLACE that 100 with the above script. Make sure to include the brackets. Then every time you click the left mouse button, the laser will fire.
I don't own an Ipad and so I cannot help you. BUT you can read a lot of entries in the Algodoo FORUM concerning using Algodoo with the Ipad. Simply click on the tab labeled "Forum" at the top of any Algodoo page. Then in the forum use the Search tool to search on the word Ipad. There are hundreds of entries from people who have problems and questions concerning Algodoo on Ipad. You may find the answer you are looking for.