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1) Just add a texture to it. Problem solved!
I meant that you can replace the cloud-background by *hacking* phun and replacing the cloud pictures with other images. I also have a tutorial on the forums.
Last edited at 2011/02/27 03:56:32 by TC42
Whoops, didn't know that!
Nice scene! 10/10! :)
Is that the same gradient texture I used in my animation tech-demo? :)
Gradient textures are awesome. And Dare is completely correct; textures usually save resources and look better.
Hey......... Your version gets more downloads than mine, even when my version has more updates? :huh:
:)
No problems on my graphics card--this is almost the least laggy scene you've made! 10/10!! I can't wait to see the next version!
Another great scene!
Keep up the good work!
When life gives you lemons...
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Last edited at 2011/03/06 02:05:40 by TC42
@Cristianol- Me too! :blink: Except without all the trig functions.
For the record, it's vertex, not peak :)
Great scene!
Last edited at 2011/03/06 23:10:10 by TC42
No it's not.
Last edited at 2011/03/07 00:13:05 by TC42
Simple... but still a fun scene! :coolgrin:
Just as I was watching the movie, The Blob...
Another nice scene!
So how many keyboards did you use up typing out the code for this? :)

Brilliant as always, Kilinich! Well Done!
I just noticed I can edit the scene description.... :lol:
Only thing that you need to work on is lag and download speed; 5mb is quite a bit for a non-functional scene...
Also, make sure that the engine is toggle-able; that's how it was in the original; they toggled the engine to "slow it down", if I remember correctly...
I can't wait for the final version! :)
Last edited at 2011/03/16 19:19:55 by TC42
Might want to find a new translator, that english makes little sense...

The scene is great though!
Now make one without geometry controller, and I'll be impressed. :)
This will be interesting when finished... The only thing I can add is that the controls need simplification. Other than that, it is brilliant!
Nice, simple, and powerful engine, Dare!
Now make it phunlet friendly :D

Great job!
Sooooooooooooooo it's a diesel gnome rotary? :huh:

Nice scene, nice engine! :tup:
Actually, the real reason may be 1) simulation of heat added through compression or 2) On a collision, algodoo changes the velocity for an object, and sends it off at an angle. In this case, the exact opposite angle. So when it senses a collision with the top brick, it computes that collision, and hurls the circle downward as a result; the circle then hits the plane, so algodoo computes that collision and sends the circle back upward again, hence all the vibration. The collision detection and collision computation would have to be extremely fast to avoid this.

That's just my guess/theory, but it doesn't explain why increasing the density solves this issue.
Good job making an engine out of my concept! :tup:

When I tuned it up a little, it output ~4000 Joules (in zero gravity) @ ~30 rad/s :coolgrin:
Last edited at 2011/04/03 02:01:00 by TC42
This is why I want sound in algodoo.

Amazing! _o_
Yes it does. You have to press and hold the up arrow key to drive, and use the mouse to steer.

And you have to use algodoo.
Not a bad first, however...
>When was the last time you saw a car crash where the car just flew apart into squares?
>Texture needs contrast (turn up the shadows)
>Try setting the breaking hinges to 0 motor torque, +inf motor power-- it will simulate bending if you execute it well enough
The gears from the gear tool aren't accurate enough for a good clock; I recommend c-gears.
No-one will help you steal from the creators of this website, and someone should report this. Sheesh, Algodoo is even half off, so it's cheaper than usual. Everyone makes scenes in algodoo because it is far superior in physics and ease of use. Get over it. the switch to algodoo was old news even in 2009.
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