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Nice, could the same concept be used with a collision engine, so rather than a ball spawning, collision layer changes. Throttle could be density/distance?
So simple but I still love it:) Maybe try and add in a player with a sort of kicking animation?
Nice job! You should look into other types of engines, experiment and see whats best.
My Collision engine got to just under 60rads (Google says thats over 1000 RPM?)
Much Better:)
Ok:) I'll look out for this game:) Good Luck!
Hm, thanks! I'll have to look into speeding that up
Nicee, did you change the original as well? Just thought that you could change it so that only one thrust is used, by using negative thrust;)
Good job! I tried to script this into my apache, didn't work:( Might revist it or something.
Okay:) you're English is fine by the way
Hm, maybe. I think its the wings and nose that didn't work, so I might use a texture and a box just to make things simpler. I'll revist when I'm done with my zombie game :3
Is the bug when it spins in circles? You could make it so that after 0.1 seconds, the direction gets reset back to 0. So that it flys straight unless it's found something? Just a thought. Nice job though:)
Thanks a lot:)
Nice job!
I remember having like 4 of these when I was little:) Went a bit faster but still!
Thanks! Nice engine:)
Nice job! Cool idea as well

You should work on the shell ejection, it seems to be jamming the bullets occasionally.
Nub - Thanks a lot:)

Luez - Thanks, I guess? Haha, I haven't had much time lately, thining about a collab of bunch of missiles similar to this, a bit like Raydegs air support thing.
Why'd you aim it at 60 degrees??
Thanks:)
Woa, great job! Bit big, but it works reliably even when not using r.
You broke the rules?
Wow! Nice job!
Wish all the best to your mum:)
I think you're missing a spring to release the lock, the wheels all line up correctly despite being harsh. I can upload a sort of example scene to try and explain what I'm rabling on about?

Also, love the zipper scene!

EDIT: It worked, ignore what I said above, just had to pull the lock up and it releases, great job!
Last edited at 2013/01/20 15:28:32 by MrGlinzz
Makes it more stable, at least in my opinion.
I prefere the 'heavy' feel to it:)

[Oops! Forgot to credit you, fixed]
Doesn't work with my algodoo:(
Not to worry I trust it works great, I'll look into disassembling the code and might try and make my own version:)

If you're up for a challenge [maybe?] and have the free time could you try and make another one that works similar to VTOL. I think that would be awesome!
I'm no physicist but light's always constant isn't it? This could be simulating light refracting, as it would if it went through an object, thus the colours change?
Tricky to reload, but it fires very nicely! Nice job:)
Try increasing the damping on the springs, and then lessen the strength a wee bit. Atm it's very bouncy:)
Nice job!
Haha! Thats so awesome nice job!
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