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Phunatic, you realy need to put this in the "scenes" section of the forums:tup:
I for one would like to be able to PM you:s
The forums allow a much easier means to comunicate than comments thru algobox?
I realy like your primarily mechanical approach_o_
The BIG reason spawn engines dont work well in moving vehicles is:
e.pos is constantly changing and you outrun the spawned circles:bonk: :rolleyes:
Last edited at 2009/12/02 00:58:21 by Gent
Cool, did you fix the steam car? if your gonna use my old engine at least put a piston in it or I will:bonk:
Dude very nice, I'll show you how to tune it up;)
pretty cool add a flywheel and it does pretty good at 100 hz
:tup:
cool idea I like :tup:
cool I'm gonna have to study that :tup:
I just tested it in Phun and sorry it doesnt work, Algodoo and Phun handle collisions a lot differently. I may try and make a Phun compatible version
but the grid is so handy in Algodoo I havnt looked back:coolgrin:
Last edited at 2009/12/09 00:02:00 by Gent
Interesting but I dont have a clue how that works?
looks realy cool the up down controlls are totaly ass backwards to anybody that flys,
I cant fly it at all still 10
edit:
I figured out how to reverse the controlls:tup:
Last edited at 2009/12/09 05:52:14 by Gent
pretty cool geartrain
Crazy LOL :tup:
Thanks Bill thats high praise coming from you_o_
Very cool
Awsome _o_ all your stuff is super cool
Why I didnt even use the no self collide or collides with water options that can
expand the available collision groups if needed:s
Last edited at 2009/12/25 20:14:57 by Gent
Thanks Kilinich, I wouldnt say perfect theres a lot of stuff I would change if I built
another one:bonk:
Absolutely Fabulous wish I could give you a 20 :tup: _o_ _o_
I need to learn to do the photo skin thing :bonk:
Real nice! Track sometimes gets stuck in the "hole" make the polygon over the hole thicker?
Last edited at 2009/12/27 10:18:07 by Gent
Thanks Wild Bill I'll have to try that _o_
Thanks Wild Bill _o_
Hi all, thanks for the nice comments:)
Its possible to build a much simpler version that would lag less but I was shooting for "realism" and principal demonstration:rolleyes:
I learned a lot on this build and an "improved" version is in the works:angel:
Nice works smooth:tup:
Thanks guys:)

Tank, I'll look back into that, last I messed with it I couldnt make anything light enough with enough power :bonk:
I love it works great:tup:
Pretty cool:tup:
Wow sheepborg, you must have a fast laptop _o_
I did take some liberty with the timing to make it work but I tried to make it as realistic as possible:rolleyes:
I looked at your engine, pretty cool:tup:


To whoever rated this 1, I would like to see some of your junk:mad:
Thanks guys I must have too much background junk running or something:bonk:
I have a 3.06 ghz single core with 2 gig ram running xp witha 9600 series card:bonk: )|( :lol:

Thanks again all :coolgrin:
way cool lazer logic anyone? :tup:
cool I like it:tup:
Very cool and you are right its HARD :lol:
That type of trailer is very hard to back up!
Super cool effect on the tires_o_ 10/10 :tup:
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