Phunatic, you realy need to put this in the "scenes" section of the forums
I for one would like to be able to PM you
The forums allow a much easier means to comunicate than comments thru algobox?
I realy like your primarily mechanical approach
The BIG reason spawn engines dont work well in moving vehicles is:
e.pos is constantly changing and you outrun the spawned circles
I just tested it in Phun and sorry it doesnt work, Algodoo and Phun handle collisions a lot differently. I may try and make a Phun compatible version
but the grid is so handy in Algodoo I havnt looked back
looks realy cool the up down controlls are totaly ass backwards to anybody that flys,
I cant fly it at all still 10
edit:
I figured out how to reverse the controlls
Hi all, thanks for the nice comments
Its possible to build a much simpler version that would lag less but I was shooting for "realism" and principal demonstration
I learned a lot on this build and an "improved" version is in the works
Wow sheepborg, you must have a fast laptop
I did take some liberty with the timing to make it work but I tried to make it as realistic as possible
I looked at your engine, pretty cool
To whoever rated this 1, I would like to see some of your junk