Great Job
Looks very nice and runs pretty good
For better performance try not using polygons for the actual loaded parts
like the pushrod seats in the rockers for example
I see you are good at invisible parts so that shouldnt be a problem for you
9/10 I bet your next one will be a 10
PS for max power the spawned circles should almost completly fill the cylinder
10 as always but perhaps you could make a tutorial for us dumb mechanical types
If you could make a book on the hows and whys of scripting I for one would DEFINATELY buy a copy!!!!
You could make some money and make us all a bit smarter
VERY NICE
Dont brag on me like that I will get a swelled head I'm still learning here too
A few words of advice if I may:
#1 DON'T use polygons for anything that collides, for example make the valve heads collide with nothing and make an invisible box that collides with the bottom of the valve guides instead, polygon collisions drasticaly slow down Algodoo!
#2 While your cam profile drawing looks cool and would be correct for many applications, most flat tappet engine cam shafts have fairly flat sides especialy in slower speed engines, THAT and its a POLYGON, violates tip#1
#3 Nice looking and functioning cams can be made with 2 circles and 2 boxes and avoid the dreaded polygon collision thing I have even left my cams as obviousy seperate looking parts on some of my stuff
Keep up the good work! I only gave you a 9 on this one because I know you will do better
I have learned a LOT from you hope this helps!
I should add that just about the time you realy get it perfected
they will "Upgrade" algodoo again........
You have been warned!!
None of my older stuff works
Yea they all about making the GUI look cool while totaly ignoring making the actual physics work right, in the real world hinges dont stretch. REALY pisses me off!!
There are aplications where hinge stretch is usefull but it should be an option
This is suposed to be educational software???????????????????
In the real world hinges or axles DO NOT STRETCH
I have been bitching about this for 2 years
maybe they will listen to you?
Thanks Bill
The landing gear has some very high density parts in it to make it work at the realistic weight
Thats why it explodes with sudden pitch changes at high speed
I should probobly make a locking mechanism but I dont know if even that would solve the problem
The further you get from the origin point the crazier algodoo gets
I'm glad you like it I realy did put a ton of work into the gear
@ wild bill, I only wish I could make my stuff look as slick and finished as yours
This thing was tough because I realy wanted to show off the action of the landing gear which is why I ended up with the "ghost" profile
PS I purchased the drawings I used from UPSHIP.com
It was a lot of work to get it all scaled propperly! kinda did a sloppy job on the "pod"
Most of the work on the gear was done from memory of a plastic model I built years ago and photos of the real plane
I also have the ejection capsule that Pfjeka was working on as a colab on this project, he just kinda dropped off the face of the earth so the project kinda stalled out
I hope nothing bad happened to him he was quite good at this stuff
I may try and add that if anyone is interested besides just you and me
@ The Linkage, the brakes are just wheel brakes only good on the ground
Glad you liked it The wheels were small on this plane for its size and weight and
they had lots of problems with them, it also employed a drag chute routinely on landing but not before touch down
@ Kilinich, but I worked so hard to get this working close to right that I hated to just start over on the flight physics
Cool old training vid on landing the Hustler
http://www.youtube.com/watch?v=RGmyxzh4c1c
They were a VERY hard plane to land as is this model I also have this plane in Xplane and I havnt been able to land it at ALL
in the sim you just cant see whats going on like you can in the real world with your head on a swivel
Well now that you saw that old vid you know the plane did not use flaps and landed very HOT
I know mine is far from perfect but I'd been sitting on it for almost 2 years and decided to post while it still sorta works
Thanks for the comments and I bet you will make a cool plane
@ The Linkage, man thats like asking whats the best beer
EVERYONE has thier favorite plane!!
I mostly chose this one because the real landing gear folds up almost exactly as shown in the scene
A lot of planes fold the main gear to the sides somewhat which is hard to show in Algodoo
I started out just trying to make the landing gear work realistically and then went on to try and make it hold realistic weight
after I got that sorta working then it had to fly to do any further testing
Without Kilinich this would have never flown...........
Just pick a plane you like and make it fly with Kilinich's nice new tools, dont worry about the gear unless you realy want to
Bottom line have FUN
Nice I always liked the 104
Looks GREAT
Like Bill says the tuning is everything!!
You may want to check that the main wing is located just forward of the ballance point and the plane should ballance just forward of the main gear add or move
weight around to achive this for realistic performance
Nice job on your first plane !!!
PS the pitch controll is ass backwards, pull up, push down