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"but if the grasshopper is between mouths, the fish may flip back and forth indefinitely." That should be an easy fix. Just enable/disable each mouth as needed depending on the fish's direction.
LOL! No problem. Here is a brief explanation of how it works. As you probably know, we can do many interesting and unique things using Thyme scripting which cannot be done in Algodoo without it. Over the past few years, s_noonan, kilinich, and I have been inventing various ways to work with polygons by changing their shape and size. There are many interesting things that we can do with polygons that we cannot do with simple circles and boxes. Recently, s_noonan developed a way to remove small pieces of a polygon which resembles a grinding process. By making minor adjustments to his code ("code" is just another word which means "scripting" or just programming.) I made it look like small chunks of rocks are being broken off the large rock polygon. I also had to work out a way to get the rubble (scrap stones) out of the hole and to pile them up on one side.

I hope this was a good explanation for you!
I heard that!


:lol:
This scene is Total Nonsense. I swear, someone must have been huffing gasoline or something.
Last edited at 2018/11/06 02:20:47 by Xray
A big improvement with each edit. Good job, s_noonan! :tup:
@FRA32 - I doubt very much that JTR// asked Juicicle permission to use his scene. I have been trying for many years to drill it into these kid's heads that "giving credit" is NOT the same thing as asking permission. Giving credit to another user is meaningless especially if the user does not want his/her scenes being copied and uploaded by another user. Some kids just don't understand much of anything. )|(
You keep uploading the same ragdoll with only slight variations. Why not do something different? :huh:
No problem. I now see that you deleted the extra ones.

Thanks!
Thanks very much, FRA32. I now have a pretty good understanding of what e.normal is and how it can be used in a scene. I've just added another useful tool to my Algodoo toolbox! :)
Nice work, Juicicle! :tup: I am happy to see more technical scenes being posted on Algobox. There is hope for the future of this website after all! :) :tup:
" Starced to destijds" ?? :s What the heck does that mean? :huh: Didn't you learn how to spell words in school?
I have no idea why I left this comment.
I changed the axle into a motor, and I spun the poor guy around at 2400 RPM. After 30 seconds of spinning at that rate, he never threw up! And the other amazing thing is, he stayed glued to the stool. Wow, that guy surely is tenacious! :lol:

Interesting scene. Could be useful as a learning tool in a school classroom. Good job, as usual, s_noonan.:tup:
I know what you mean. I occasionally have trouble with stools, too. :lol:
This is not meant to be read.



HEY! YOU WERE NOT SUPPOSED TO READ IT!
Nice job, Juicicle! :tup:
Thanks, jrbarsim231! I appreciate your comment. :)
Thanks, s_noonan! You are not wrong. This game is my own idea and design. It was a lot of work and took me many hours of design, test, and debug. What else can a retired guy do who doesn't like putzing around with yard work? :lol:
Last edited at 2018/11/17 21:21:12 by Xray
You will get a refund after you made your payment, and your refund will be minus a 25% restocking fee, a 40% user fee, a 10% technology fee, and a 45% complaining about the product fee. When all is said and done, you will owe me an additional $150 USD. Are you sure you want a refund? :lol:

Thanks for the suggestion! :tup:
Very nice graphics! Unfortunately, it runs for only a few seconds after starting Algodoo, and then it slows to a stop. The W key doesn't seem to have any effect.
Well, then say what you mean! No one can help you if you give them wrong information.

Anyhow, I don't know why you can't post scenes. You obviously are not doing something correctly. And this is not the place to complain about your technical problems. When you do that, you clutter up the comments section of my scene or someone else's scene. So, don't do that! Log in to the FORUM and post your complaint there. That's what the Algodoo forum is for.
Suggestion: Disable the Algodoo clouds! They add nothing to this type of scene, and they are a major distraction.
@TheLinkage -- Okay, I reset my config again and now the scene works. This is weird because your scenes are the only ones that I have trouble with! :o I wish I knew what's causing my config file to become corrupted! :s

Thanks, man! :tup:
Last edited at 2018/11/21 06:36:17 by Xray
You're welcome! :tup:
Thanks s_noonan. I'll give your suggestion a try next time my Algodoo starts acting weird.
This is nothing new. Sorry to burst your bubble, but you were not the first person to discover the "e.quit" command. :lol:

By the way, you can just use the command "quit" (without the "e."), and you can also use "exit", which does the same thing.
Last edited at 2018/11/22 08:03:14 by Xray
I like your scenes very much! I hope you will stick around and make new ones. :tup:
It fails because the gears are too close to each other. Separate them by just a tiny space, and then the motor will continue to run freely.
I'm not an M.E., and so this kind of tool is not very useful to me, but I can still appreciate the overall quality of the scene and the excellent coding (as usual).

Just curious: I see that you used Imperial units in your calculations, but I do not see any conversion code to adjust for the metric diameter of the circle. Did you miss that, or am I just not looking in the right place?

Overall, nice work! :tup:
I've never seen this method of forming a fractal. It's very interesting, and the code seems almost too simple to create such a beautiful pattern. Even though I do not understand all of the math involved in making such a pattern, I do appreciate the work that went into it.

It certainly would be nice if Algodoo were powerful enough and fast enough to produce fractals with more precision and resolution, but I do understand why that cannot easily be done without unacceptable time lag.

Nice work, FRA32! :tup:
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