"but if the grasshopper is between mouths, the fish may flip back and forth indefinitely." That should be an easy fix. Just enable/disable each mouth as needed depending on the fish's direction.
LOL! No problem. Here is a brief explanation of how it works. As you probably know, we can do many interesting and unique things using Thyme scripting which cannot be done in Algodoo without it. Over the past few years, s_noonan, kilinich, and I have been inventing various ways to work with polygons by changing their shape and size. There are many interesting things that we can do with polygons that we cannot do with simple circles and boxes. Recently, s_noonan developed a way to remove small pieces of a polygon which resembles a grinding process. By making minor adjustments to his code ("code" is just another word which means "scripting" or just programming.) I made it look like small chunks of rocks are being broken off the large rock polygon. I also had to work out a way to get the rubble (scrap stones) out of the hole and to pile them up on one side.
@FRA32 - I doubt very much that JTR// asked Juicicle permission to use his scene. I have been trying for many years to drill it into these kid's heads that "giving credit" is NOT the same thing as asking permission. Giving credit to another user is meaningless especially if the user does not want his/her scenes being copied and uploaded by another user. Some kids just don't understand much of anything.
Thanks very much, FRA32. I now have a pretty good understanding of what e.normal is and how it can be used in a scene. I've just added another useful tool to my Algodoo toolbox!
I changed the axle into a motor, and I spun the poor guy around at 2400 RPM. After 30 seconds of spinning at that rate, he never threw up! And the other amazing thing is, he stayed glued to the stool. Wow, that guy surely is tenacious!
Interesting scene. Could be useful as a learning tool in a school classroom. Good job, as usual, s_noonan.
Thanks, s_noonan! You are not wrong. This game is my own idea and design. It was a lot of work and took me many hours of design, test, and debug. What else can a retired guy do who doesn't like putzing around with yard work?
You will get a refund after you made your payment, and your refund will be minus a 25% restocking fee, a 40% user fee, a 10% technology fee, and a 45% complaining about the product fee. When all is said and done, you will owe me an additional $150 USD. Are you sure you want a refund?
Very nice graphics! Unfortunately, it runs for only a few seconds after starting Algodoo, and then it slows to a stop. The W key doesn't seem to have any effect.
Well, then say what you mean! No one can help you if you give them wrong information.
Anyhow, I don't know why you can't post scenes. You obviously are not doing something correctly. And this is not the place to complain about your technical problems. When you do that, you clutter up the comments section of my scene or someone else's scene. So, don't do that! Log in to the FORUM and post your complaint there. That's what the Algodoo forum is for.
@TheLinkage -- Okay, I reset my config again and now the scene works. This is weird because your scenes are the only ones that I have trouble with! I wish I knew what's causing my config file to become corrupted!
I'm not an M.E., and so this kind of tool is not very useful to me, but I can still appreciate the overall quality of the scene and the excellent coding (as usual).
Just curious: I see that you used Imperial units in your calculations, but I do not see any conversion code to adjust for the metric diameter of the circle. Did you miss that, or am I just not looking in the right place?
I've never seen this method of forming a fractal. It's very interesting, and the code seems almost too simple to create such a beautiful pattern. Even though I do not understand all of the math involved in making such a pattern, I do appreciate the work that went into it.
It certainly would be nice if Algodoo were powerful enough and fast enough to produce fractals with more precision and resolution, but I do understand why that cannot easily be done without unacceptable time lag.