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Super Woman Digger!

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Author: Xray

Group: Default

Filesize: 0.84 MB

Date added: 2018-10-23

Rating: 6.1

Downloads: 2381

Views: 338

Comments: 13

Ratings: 3

Times favored: 1

Made with: Algodoo v2.1.0

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Press Play, then watch her dig through solid ROCK faster than any machine could do it!

UPDATE: Now includes a rubble pile. More realistic! :tup:
Last edited at 2018/10/26 22:45:27 by Xray
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I think that might be John Henry's great granddaughter.
How you do this? How you do anything with those surfaces? How do you calculate that? That is a mystery to me...
I´m bulding something that can dig through solid rock, but it is endlessly boring
Maybe will upload soon...
That is very likely the exact same formula s_noonan used. I believe it has to do with getting the point of collision, the normal at said point, and manipulating the surface array of the polygon according to these values somehow. I cant say much more that this since I don't even understand the format surfaces are described in:lol:
@JakubKubo -- I used the script from s_noonan's Milling Cutter scene and I made a minor adjustment to it so that it performs properly for my Super Woman Digger scene. s_noonan's polygon cutter/grinder scripts provide some interesting and useful new tools for making scenes that can do things that were impossible prior to this.
cool!;)
digging the ground deeper than the Soviet Union could ever achieve(Kola Superdeep Borehole)
Oh i dont understand how it works:blink:

10, of course
It's magic. Oh, and thanks for the 10! (That does not mean "10 factorial" in case you were thinking like a mentally defective mathematician).
No, I just feel myself like a intellectually defective mathematician when I try to understand how it works.:bonk:
LOL! No problem. Here is a brief explanation of how it works. As you probably know, we can do many interesting and unique things using Thyme scripting which cannot be done in Algodoo without it. Over the past few years, s_noonan, kilinich, and I have been inventing various ways to work with polygons by changing their shape and size. There are many interesting things that we can do with polygons that we cannot do with simple circles and boxes. Recently, s_noonan developed a way to remove small pieces of a polygon which resembles a grinding process. By making minor adjustments to his code ("code" is just another word which means "scripting" or just programming.) I made it look like small chunks of rocks are being broken off the large rock polygon. I also had to work out a way to get the rubble (scrap stones) out of the hole and to pile them up on one side.

I hope this was a good explanation for you!
Yes, quite a good explanation, thanks. I will gradually study your development.:y
Last edited at 2018/11/06 05:46:35 by RusInventor
Wow 10/10
Wait i can change the texture of the polygons so like the woman can find gold