I honestly don't see how the damage could reverse without major changes in the rules and policies. In my opinion, what would make the biggest and most beneficial improvement is if Algobox were divided up into two completely separate sections that would require special registrations for each. One section would be for the children (camps, algothons, marble races, and those sorts of things) and the other section would be for technical scenes that older, more mature people enjoy making and posting. But again, that will not happen as long as Algoryx won't support and maintain Algobox.
Clever game. I did notice a flaw which is easily fixed. When the circle is found, and then clicked on, it gets selected and remains selected the next time it tries to hide, giving away its position. By automatically switching Algodoo to "play mode", will eliminate that issue.
Olly Olly oxen free! Come out, come out wherever you are!
By the way, Stormstar, you keep reporting scenes in which you claim that they either copied your scenes or someone else's, and I have told you numerous times that I no longer waist my time on those sorts of things. So, again, DO NOT REPORT COPY ABUSES. If you feel that someone has copied one of YOUR scenes, then deal with it yourself without attacking the other person. Explain to them that they copied your work without asking permission, and you are not happy about it. If they delete the scene, or if they give you credit (if you are okay with that) then GREAT! But if they snub their nose at you, basically saying "Too Bad", well, then there's nothing more that you can do. The problem that I have is the fact that you cannot prove to me that the thing you claim they copied is YOUR original material. In other words, you might have copied it from someone else, but claim that it's yours. Therein lies the problem.
So, NO MORE REPORTING copy violations. Only report things like sexual scenes, or cussing or threatening people with death or bodily harm. Okay?
Nice job, rorziz. I do have a suggestion for you. Rather than have all the dancers moving exactly the same way, mix it up a bit, so that it looks more natural and that they are not glued together.
Oh, and a couple more things I noticed. It was not clear that I was supposed to click on those up and down arrows. I thought I was supposed to press the UP and DOWN keyboard keys because that's usually how it's done in most other scenes that use UP and DOWN arrows. It would prevent confusion if you show text that reads "Click on up or down arrows to change BPM".
Another thing is, you really do not need to add four planes in order to blacken the background. Simply select the background and make the color black. Then uncheck the "Display Clouds" checkbox to disable the Algodoo clouds.
illegaloperation -- Assuming that aliens have superior intelligence, why would they waste their time balancing rocks in some Earthling's house? Wouldn't you think that they would have more important things to do such as enslaving humans, or taking over control of the Universe?
I thought of a couple of ideas that would enhance this game, as follows:
1. Implement a scoring system. The challenge would be not only to find the hidden circle, but to see how CLOSE to its pos that a player can get. It can work like this: While searching for the circle, colored squares, like the ones currently in the game, will steer the player toward the circle. When the player thinks that they are on-target, they can click the mouse button which would show the actual distance from the mouse to the circle pos. That value could be added to the score. The challenge is to end up with as LOW a score a possible (like in Golf). After, say ten tries, the results are tallied. A perfect score, of course, would be ZERO.
2. Provide a selection between colored squares and grayscale squares (for people who are color-blind).
3. If you decide to add sound to this game, you could use varying tones to locate the circle. Maybe the left speaker could be the X position, and the right speaker could be the Y position. The target tone could be something like a 500 Hz sinewave, and the distance could be registered by playing a second tone along with the first, giving a heterodyne effect. Maybe the target ton will need to be different between the left and right speakers.
There are a lot of other possibilities which could branch off of this basic game, and I already thought of quite a few. I may tackle one or two of them as my time permits.
OMG, those tones nearly drove me crazy! I'll stick with just the colored squares from now on. They are much less eroding to my nerves.
Now that I'm retired, you would think that I would have a lot more free time on my hands to "play", but that's certainly not the case. Besides wifey giving me plenty of "Honey do" jobs, I am now catching up on the list of odd jobs that I have been ignoring for the past few years. Even that old 5-tube Zenith radio collecting dust in the basement might finally get fixed.
By the way, I recently purchased a new metal lathe and a mill for making hobby projects. They will be used during my play time, and I'm quite excited about doing some machining on and assembling model steam engines. FUN STUFF!
I started repairing "tube type" radios and TV's during high school when I worked for a TV repair shop circa 1964. I never did "hose down" those old sets, and it doesn't sound like a good thing to do. In fact, it sounds rather risky. I totally agree that compressed air is a much better idea!
I worked part-time for a TV repair shop during my senior year in H.S. and that's when I started learning how to repair them. I started learning electronics around age 13 or 14. My parents gave me a subscription to Electronics Illustrated magazine, and that is what began my love for electronics. I built an oscilloscope from a kit when I was 16 or 17 (it was a 3 inch Eico brand, vacuum tube, recurrent-sweep type). In my mind's eye, I still can see my bedroom thick with solder smoke from the many hours of work that I put into building that thing. And after finding a couple of minor wiring errors, it actually worked! I switched from building things with vacuum tubes to transistors about the time I joined the U.S. Navy in '66. The Navy is where I learned about microprocessors and assembly language programming. I can't tell you any more than that because I had a T.S. security clearance. I worked with some very "interesting" equipment.
Okay, enuff about me. Would you mind telling me a bit about your early history? I think that I'm older than you are, but I know that you are not a kid (based on that picture of yourself that you once posted in a scene (I think it had something to do with PID control).
CORRECTION: Not PID control. It was titled "Dancing Man".
Cool! You and I took similar paths in our early years except I did not get a college degree. Back in the 1970's and 1980's a person could get an engineering job without a degree, but with a proven track record of employment, and sometimes just by convincing the employer that you are smart, have good character, and are capable of doing good things for the company. Not so much today of course. Most companies won't even consider hiring someone without at least a 2 year, and in many cases, a 4 year degree. I was fortunate enough (and smart enough) to get my foot in the doors of industrial manufacturing companies, and I worked along side degreed engineers as an EE and software engineer. During times when I worked on a project that required calculus or advanced Trig, there were plenty of people there who were willing to help me figure out what I needed. I learned a lot in the school of hard knocks.
When you mentioned SAM's Photofacts, that brought back a lot of memories from my Radio-TV repair days because we kept file cabinets full of photofact schematics and alignment procedures. Those things were worth their weight in gold.
I retired toward the end of last year, and now I have a new hobby doing machining on a fairly good quality low-cost mill and a lathe. I'm learning a lot from watching YouTube videos.
Your little maze solving car seems to get the job done but it's a little unstable. You might be able to smooth out the oscillations by implementing P.I.D. compensation (maybe it just needs I and D). It would take me too long to do it because I'm not as smart as you are, and so I will leave it to you if you think it would be worthwhile.
I agree with s_noonan (even with the oscillations). Nicely done.
It's definitely fast, but it's also erratic. The first time I ran the scene, the robot got stuck half way through the maze and just erratically spun around in one spot. The same thing happened again in a different spot after a couple more runs.
UPDATE: It doesn't seem to like the inside corners. That's usually where it gets stuck.
MyNameIsAlgodecathlon, I do not have the desire or the time to search anyone's scenes for profanity, but if YOU want to, then I will deal with it when you find any. Just let me know exactly which scenes to look at by copying and pasting the scene url into a comment, OR you can report it through the scene REPORT link.
Отличная работа! Ваши навыки программирования будут улучшаться во времени, когда вы практикуете создавать больше сцен. Вы также можете связаться с пользователем «kilinich», который живет в России, и поэтому, конечно, он читает и пишет по-русски, не проходя через переводчика, как я делаю. Он мастер-программист. Взгляните на его многочисленные увлекательные сцены!
Suggestion -
In addition to posting those bleak statistics, there may be something that you can actually DO about the situation. That is, go to the Algodoo FORUM and log in (you will have to register if you already haven't done so). Go to your "Control Panel" and access the Personal Message section. Compose a PM to "emanuael" explaining your concerns, and maybe provide a link to this scene. If/when he responds to you, post a comment here about what he says. I think I know what he will say, but I hope I am wrong.
I never made any engines with Algodoo, but I am still very impressed by this amazing tool that you've made, and I'm sure that it will be useful to others who do make a lot of engines. Nice work!
"AMAZING THING HAPPENS WHEN YOU PRESS PLAY!" --- That's because this scene is typical of most scenes on Algobox that were not made to be run ("camp" scenes, for example). They are static scenes in which the objects were not glued to the background, and so they basically explode or just fall apart when the Algodoo PLAY button is pressed.