Good point, darkphenix! Unfortunately, Algoryx (the creators of Algodoo) have no plans to improve Algodoo (the physics sim program) or Algodox (this website) either now or in the distant future. So, we will just have to make do with what we have.
As far as I know, the message box does not have a title. It only has the message that you want it to display when it pops up. Now, if you are talking about the title of the script menu for boxes, polygons, and circles, then that's different. For example, if you open the script menu of a box, you will see the name "Box" at the top, which is the title of the script menu. You can change it by clicking on it, and then use the Delete or Backspace keys to erase the word "Box" and then type in a new title and hit Return to make it stick. You can call it "Structure Base", for example, or whatever you want to call it. Is that what you want?
If that is NOT what you want, then I am totally confused and I do not understand you. At this point the best thing to do is for you to post another scene which includes a "message box" or whatever you call a message box. When I can see the thing that you are calling a message box, then I might be able to understand what you are asking for.
Landon2 - People won't take you seriously with such poor spelling. With Google at your fingertips, there is no excuse for poor spelling. Poor spelling and poor grammar make a person appear uneducated.
You should ZOOM OUT before saving your scene on your computer, and before you upload it to Algobox so that people will see more than just a large colored box in the thumbnail image. Many of your scenes that you post show only a blank colored box as the thumbnail image, so people have no idea what your scene is about!
No problem! Anyhow, the word should be "SIGN". Notice the spelling. The G and the N are reversed from the way you spelled "SING" which is a totally different word.
Examples:
1. Please sign up for my camp.
2. Please sing a song for me.
yeah, it looks pretty simple. But keep in mind, Algodooper, many of these kids who make marble camps and pose scenes have very little experience with programs such as Algodoo and other similar simulation programs. So, give them a little slack. In other words, try to encourage them rather than to criticize them.
This is not a "game". This is a puzzle. You have to solve it by THINKING about it, and then selecting the answers that you think are correct. If you never tried to sold a puzzle before, then you will probably be totally confused. I'm not offending, just stating a fact.
No, it was not rhetorical because you expected an answer when you said: "just curious". A rhetorical question is one that was asked only for the effect, and it does not expect an answer, such as "Isn't this the best burger you've ever tasted?". Some people might answer a rhetorical question like that, but it really doesn't seek an answer.
Sure, I will try to help you, but let's not do it here on another person's scene. Just ask me a question on any one of MY scenes, and I will try to answer it as best as I can.
You have my permission to upload a modified copy of this scene, which is mostly your work, anyway. Thanks for asking.
My take on sounds for Algodoo is this: In my opinion, the best way to give sound to Algodoo is to get hold of the source code, include files, compiler, editor, and any other support software that might be needed. Then maybe a software wizard like kilinich could figure out what it would take to embed a sound effects package with Algodoo which can be triggered via script commands. A project of that magnitude could very easily require hundreds of man-hours for a single programmer to design, code, test, debug, and document the project. It would be an awesome enhancement for those of us who consider Algodoo as more than just a marble camp or stick figure pose game.
I may be overly cautious (maybe even to the point of being paranoid) but I do not trust any software that was generated by either an unknown company or person. I may be missing out on a lot of cool (and safe) software, but I've seen what a well-written virus could do to one or many people's computers. It ain't pretty.
You'd be surprised to learn about what people know and don't know about technical subjects! For example, not everyone knows what a piston is or what it does, and many don't care!
If Lays made chips like that, I think they would lose many customers! LOL
But you are on to an interesting idea. If you wanted to spend more time on this scene in order to make the chips look like correctly made potato chips, then that would be awesome!
What you have in this scene is not a useful timer. All it does is display how much time passed from when the scene was started, to when the boxes collide with each other (in this case is about 0.5 seconds). And your "timer" is self-destructive, which means that it can only be used one time. There are many different ways to make a scripted timer, and the specific one that a person needs will depend on their application.
Sadly, nearly all of the kids who use Algobox have no need for timers because they never run Algodoo! Their scenes are static images of cartoon boys and girls that do nothing but pose. Algobox was a lot different a few years ago when people used their creative minds to make interesting and dynamic scenes. They actually had to THINK, PLAN, BUILD, and MAKE THINGS WORK. Now, all they do is draw (and copy) cute little cartoon people. How sad....
Um, no offense, Dukestyle, but since you are a brand new user of Algobox, I think you need to understand a few things before you continue posting tutorials about Thyme scripting.
First off, why do you believe that you are qualified to teach anyone else about this subject matter? Just from looking over your first tutorial scene on "custom variables" I can see that you do not have a thorough understanding of what they are and how they work. If you did, then you would have discussed the difference between local variables and global variables. Without having that understanding, then you are not giving your audience a complete understanding of the different types of variables and how they can be used.
The other issue is your "students" here on Algobox. A few years ago, Algobox consisted mostly of older teens and a lot of adults who had a love for and a pretty good understanding of math and physics. Over the past few years, most of those adults have left Algobox, and now the average age of the users here is about 10 years old. In other words, Algobox has turned into a Kindergarten, and nearly all of the scenes that get uploaded are static and not meant to be run. The kids make simple images of colored marbles and colored stick people who are in different poses. They also have "camps" where kids could vote on their favorite color or their favorite pose. I'm not really sure how they work, but the point is, those kids have no interest and no need for variables or for any other scripting component in their scenes. The few adults and older teens who do love math and physics (such as myself and a handful of other guys) will occasionally post interesting and dynamic scenes, but we already have a good understanding of Thyme programming, and therefore have no need for this kind of basic tutorial.
So, there you have it. The facts of how things are here on Algobox. So, rather than you continue to waste your time trying to post tutorials about Thyme scripting, I would suggest that you simply create your own dynamic and interesting scenes so that at least some of us who appreciate math and physics could enjoy them. If you would like to see the many games and other interesting scenes that I have posted over the past few years, just click on my user name, and then select the scenes that you would like to download.
All kidding aside, I hope that you are no longer fed up with Algobox and had decided to come back for a while. Yes, the Kindergarten is still very active, and 90 percent of the scenes that get posted are "camps" and "vote for your favorite color" kind of rubbish, but every so often one of the more mature users (including me) will post a really cool scene which includes lots of physics and/or lots of Thyme scripting. So, I hope you will stick around for a while and contribute by posting an occasional interesting scene!