wahvu - I am the Algodoo Admin. You have been on Algobox since 2013, and so I'm surprised you did not know that. Do you have a question or concern about Algodoo (the physics simulation program) or about Algobox (the website)?
powermax - What do you mean by "personal variables"? There are local and global variables, but there's no such thing as personal variables. Please explain what you mean.
FRA32 - This is how to post a clickable link in your comment:
[url =http://algodoo.wikia.com/wiki/Thyme]Algodoo Wiki [/url]
(I added an extra "space" after url and before the equal sign so that the comment shows the actual text that I typed instead of creating a link so that you can see all of the text. If you type that entire line without the extra space character, then it will create a clickable link.)
Suggestion: Don't make scenes at such a high Zoom level (100 Meters) because when you do that, users cannot zoom out any further if they want to view a larger image of the scene. It's better to make your scenes at a zoom level of 10 or even 1. Thanks!
Wow! That's a powerful gun! But I'm surprised that it works so well considering the fact that it was made with "Soviet Technology" which is based on obsolete vacuum tubes, selenium rectifiers, and spark gaps!
Um.... Algobox is not a weather reporting website. And it's not for chatting with others as to whether or not they were affected by a hurricane. That sort of personal interaction should be done on social media websites like FaceBook and others. Please do not continue posting this sort of scene on Algobox.
MaroonClan666 -- I'm salty? (whatever that means). You are basically a newbie here on Algobox. You joined only a few months ago. I have been here since the early days when you had to PAY for Algodoo. And that was before Algobox became a kindergarten. Back then, people used Algodoo as intended. They created awesome scenes which made use of the many physics functions. Soon after Algoryx (the company who owns all this) decided to make Algodoo free, every young child and even some toddlers started coming on board making silly "pose" scenes, and marble camp scenes. Now there are only a small handful of us "mature" people left who still make complex scenes that take more than a few minutes to make. Maybe that's what you call "salty". I don't know. But if that's what being salty is, then FINE! I'm salty!
HOW does this device detect speed? You give no instructions how to use it. Are we supposed to read your mind? Sorry, but I cannot do that, and I suspect that most other people cannot do that either!
Please give instructions.
And FRA32 is correct about your poor programming practices. Learning to program is just like learning a new spoken language. At first it will seem awkward and you will make a lot of mistakes. But over time as you learn proper technique and learn how to write efficient code, you will get better at it.
I have just one suggestion and a question about them....
1. Suggestion: The "bulb" indicators are weird looking. Those expanding rings take too long to disable when the logic signal is removed, and they just look rather strange to a real life engineer like me who has been dealing with this kind of stuff for many years. I suggest coloring the bulbs a dark or dim gray color when given a logic 0, and then color them a bright yellow or red when given a logic 1 (also add some "Edge Blur" to give them the appearance of a bright light). They would then look and operate like real LED's instead of looking like angels with halos!
2. Question: One of the notes (repeated a few times) in the scene says "Change _add variable to set number of needed inputs". I cannot find that "_add" variable! Where is it located?
s_noonan has posted a couple of scenes that demonstrate PID control if you wanted to get some ideas from another person. Just search on his name and sift through some of his older scenes.
In the script menu for the axle of the small circle, change "legacyMode" value from 1 to 0 (zero). That, by itself, will reduce the bumping. Another thing to do is to select the small circle and axle and move them away from the large circle. The small circle is bumping around because you have it pressed up against the large circle. Do those two things and the small circle will rotate smoothly.
I'm not certain if this is exactly what you want the box to do, but this simple script will make the size pulse between large and small, sort of like a heartbeat: size = [0.2, 0.1] * sin(sim.time)
If that is not what you want, then please explain in detail exactly what you would like the box to do.
Thanks, wild bill! I took the liberty of checking your history, and the last scene that you posted was THREE YEARS AGO! You've made some really awesome scenes in the past, and I hope that you would consider making more some time! Even kilinich still makes scenes now and then.