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Laser Hit And Miss

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screenshot of the scene

Author: Xray

Group: Default

Filesize: 21.31 kB

Date added: 2016-11-10

Rating: 5.6

Downloads: 312

Views: 193

Comments: 7

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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This is an improved version of my older scene called "onLaserStop event". This new version allows one laser to execute two mutually-exclusive functions; when the laser strikes a target and when the laser does not strike a target.

Instructions are in the scene.

NOTE: THIS SCENE IS FOR ADVANCED USERS ONLY. (Sorry kids)
Last edited at 2016/11/10 07:56:26 by Xray
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This scene is a response to:
Title Author Rating Downloads Comments Date added
onLaserStop event Xray 5 (1 vote) 349 6 2014/12/03 23:44:49
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Nice work. This is much better than my onNotHitByLaser scene, which used an additional laser to do the counting. :tup: :tup:
Thanks, s_noonan! :)
Can I make a question?
powermax - Why do you ask if it's okay to ask a question? :s :blink: Don't you see how silly that is?

Anyhow, OF COURSE it's okay to ask a question! That's what the comments section was put here for! So, let's hear it.....
thanks xray
this scene help me to make maze:tup::tup::tup::tup:
why I can't save personal variables in objects as components?
powermax - What do you mean by "personal variables"? There are local and global variables, but there's no such thing as personal variables. Please explain what you mean.