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I got bored too, so I wrote this boring comment.
Thanks, algodoodle1! I appreciate that.
The user was sent a warning.
Nice effect! Good job! :tup:
LouFoxyBun -- You are a brand new user (some call you a "Newbie") and so you really don't have a right to complain. Well, you do, sort of, but you should learn more about Algodoo and about scripting before expressing your opinion.

There are good reasons to force playmode, and the main one is it hides the Move tool. When the Move tool is available, people can accidentally or intentionally use the Move tool to corrupt the scene. In playmode, the player only has access to the drag tool which works quite differently. I usually set up my scenes so that playmode automatically goes back to normal where all tools are available when the scenes stops running. Therefore, it should not be a problem.

Thanks for your comments.
Last edited at 2016/11/18 19:33:45 by Xray
Extraction and ejection are flawless! Nice job overall!:tup:

Only one minor point.... The skin looks rather "blah" and the color is washed out. It could use a little better contrast so that the lines and features stand out.

Other than that, the gun is perfect!
Hey Legit - I looked at your history, and except for a few comments (mostly complaining to me about being banned "for no reason") you have not been active at all on Algobox. You have not posted any scenes at all, and before you registered the name "legit" you had some other name that was banned. So, why all of a sudden are you asking those questions? Are you bored and just looking for some trouble to stir up? I hope that's not the case.
Last edited at 2016/11/21 00:43:37 by Xray
@That_Book - What's the point in uploading some of YOUR scenes, such as "The History of ThatBookia! Part 1". Scenes like that are totally pointless! <_<
Last edited at 2016/11/23 03:27:48 by Xray
:lol:
Interesting scene. GOOD JOB! :tup:

You obviously have a good understanding of molecular interactions (I do not).
springhydra --- I just wanted to remind you of a comment that you recently made.....


springhydra56
2016/04/10 11:06:44


This is why i quit the whole marble camp because i realized that it was worthless. Im now against marble crap. well im not going to type a long comment.

-Springhydra56


:o
Last edited at 2016/11/23 18:14:55 by Xray
First of all, none of your variables have been previously defined. You must "define" each global (scene.my) variable before they can be used. You can define a variable in one of two ways. One is, anytime before saving the scene, simply type into the code input box in the upper left corner of any object the following examples:

scene.my.horsepower = 0 <enter>
scene.my.whatever = any value <enter>

OR, the other way is to define the variables automatically each time a scene is loaded and objects are spawned.
You can define all of your variables in "onSpawn" like this:

onSpawn = (e)=>{scene.my.horsepower = 0; scene.my.rpm = 0; scene.my.rpm2 = 0 }

As you can see, you separate each definition with a semicolon.

In order to display numeric values as text, you need to convert them to text, and you can do that in a number of ways. In postStep, you can do:

text = "" + scene.my.horsepower (or any other variable or formula that you want to display.

In the text area, you can do essentially the same thing: "" + scene.my.horsepower

If you do it in postStep, the value will only be updated and displayed when the scene is run. If you put it in the text area, then it will display the value immediately regardless if the scene is running or not.

Hope this helps. :)
Oh, I see. :rolleyes:
You're welcome!

BTW - By your comment, you obviously do not understand the concept of defining variables. It's not the "script" that gets defined, but it's the names of the variables. For example, in your scene you have a global variable named scene.my.horsepower. If you were to type that name into the code input box in the upper left corner of any object, Thyme would display "undefined" instead of the value that the variable holds. That's because you never told Thyme what scene.my.horsepower is! One way to do that is to assign it a value such as scene.my.horsepower = 0. You only need to do that ONCE. After you do that, anytime later if you enter scene.my.horsepoer into the code input area, it will display its value instead of "undefined". If you do not define a variable before you use it, then your scene will not calculate things correctly.

Get it?
Last edited at 2016/11/24 08:44:13 by Xray
I'm not very good at those kinds of things. In the past I made mostly board games and old-school arcade games. When it comes to mechanical things like cars, trucks, and airplanes, I'm really terrible at making those sorts of things.

Thanks anyways.
Hey calvin1390 - You write like someone just hit you over the head with a bowling ball. In other words, you make no sense at all. :bonk: :huh: :s :blink:

There should be a ragdoll of YOU in this scene instead of the drunken girl! :lol:
Last edited at 2016/11/26 00:06:28 by Xray
Cool! It walks and it has no brain. (Reminds me of some people I know) :lol:

Nice job. :tup:
Where is the laser? I cannot find it! :huh:
Last edited at 2016/11/29 22:18:27 by Xray
I get it now! This is just a "model" of a laser measuring system. DUH! :bonk:

:lol:
s_noonan - Yes, that works about the same as my method. I'm also working on another feature that will add some value to the scene.
Obviously there is something wrong with that scene, since you said that you had no trouble uploading other scenes. So, because there is no way for us to help you with it (you cannot upload it for us to look at it!) you will have to start over and make a new camp scene. If you still have problems after making a whole new scene, then YOU are doing something wrong, but of course there is no way for us to help you if we do not know WHAT you are doing wrong!

Try this.
springhydra56 - First of all, scenes don't get banned. Only users can get banned if they continually break the rules after numerous warnings. Scenes can get deleted if there is anything in the scene that violates the Algodoo Terms of Services. Those scenes that you refer to do not violate the Algodoo Terms of Service, and I will not delete them simply because you do not like them or you do not agree with them.

Hanan - It is not a reportable offense if a user does not glue objects to the background. (LOL) You should only report people who violate the Algodoo Terms of Service (for example, if they use profanity or if they threaten another user). As a matter of fact, YOU are violating the Algodoo Terms of Service by threatening the owner of that scene you mentioned in your comment! Also, MY scene comment section is not the place to complain about someone else's scene. You should learn how Algobox works before complaining, reporting, or threatening other users. You can get a bad reputation, and possibly get yourself in trouble if you continue with that kind of behavior.
Last edited at 2016/12/02 21:47:27 by Xray
powermax - Why do you ask if it's okay to ask a question? :s :blink: Don't you see how silly that is?

Anyhow, OF COURSE it's okay to ask a question! That's what the comments section was put here for! So, let's hear it.....
Legit - Funny! :lol:
Hanan - How is it better? :s Please explain.
Pickled Penguin -
Yes, click on the FORUM link, and then click on "Thyme Scripting". There is a lot to read, but that's how most of us have learned.

BTW - I noticed that you registered back in February 2016, but have posted ZERO scenes since then. How come? You want to learn to script, but you haven't uploaded even a few simple scenes. You have download a lot of scenes (around 400) and so I assume that you learned some things about Algodoo from those scenes, right?
I know!
That horse is spastic! When I increase the speed, he just starts to shake and shimmy like he has a brain disorder or something, and then he collapses! :o :lol:
Good job on the scripting! At first I didn't quite understand what this scene does, but after letting it run for a few minutes it became obvious.

The names of the countries is hilarious! :lol: My favorite is "Chicken". :tup:
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