I seen this before on youtube done with paper and clear film. Works just as well here. Must have taken a while to work out? unless you have a cool way of doing it quick?
@ Hojop25. What is your computer spec or age of your computer, you may have a bottle neck somewhere or your phun/algodoo setting may need re-setting...
If you load the scene (do not play)
press ~
Enter scene.my.objectiu = 1000.
Press enter
press ~
delete both side walls (elevator shaft)
press space bar
@Gent: Yes your right, i did that with my first engine, but just wanted to try another way. I will have a play with it, thank you very much for the feedback and playing with it
@Gent: I found out its because when you destroy an object its memory is not reused, so keeps going up until you reach 2 gig memory usage, then it stops making new objects or crashes.
Best to keep objects down or reuse them!
perhaps rather than kill the object set its position (relevant to your engines position) to a different location, then on collide set scene.my.explosion to there your collision is and set pos in the object to back to scene.my.explosion...
@cellers best bet is to reduce the clutch arm travail and reduce the clutch arm hinge speed (a lot). i can see i need a new version soon. thanks for the feedback
Even recovers if you put objects in its path, its very good as long as its moving upwards. You have something going here! just think you need to have another set of downward thrusters that only kick in when in steady altitude? Stabilizers for your stabilizers...