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:lol: I like the mess is makes
:o I seen this before on youtube done with paper and clear film. Works just as well here. Must have taken a while to work out? unless you have a cool way of doing it quick? :*)
I liked the way you did the mouth movements :tup:
Was fun to see it blow up at 135 RPM :lol: Very good work as it actually displays the correct RPM.
@ Hojop25. What is your computer spec or age of your computer, you may have a bottle neck somewhere or your phun/algodoo setting may need re-setting...
OK i thorough my computer was fast but now its sucking; 5.02 @ Ardgy! _o_
Thanks a bunch BUD! I just lot my lunch because of this scene :drool:
Comments are higher than the ratings, please rate if you comment:tup:
This sucker is hard, need more track so can crash longer :lol: :tup:
OMG how do i come down (I'm so high!) :tup:
I didn't see the secret stuff. but loved the green stuff. The only secret to beating this is to get going as fast as possible.:tup:
@modbox556 looks like your computer is so fast it can travail back in time!

@RA2lover your aunt's computer is also capable of time travel but into the future

:lol: Think i would rather be able to go back in time when I done something stupid and undo it.
:tup:
:o I found the secret video :tup:
:tup: But very slow on my PC
excellent artwork :tup:
COOL! :tup:
If you load the scene (do not play)
press ~
Enter scene.my.objectiu = 1000.
Press enter
press ~
delete both side walls (elevator shaft)
press space bar

It fly's by itself very well :tup:
Very good :tup: I'm kinda tripling now :cool:
@Gent: Yes your right, i did that with my first engine, but just wanted to try another way. I will have a play with it, thank you very much for the feedback and playing with it :)
@Gent: I found out its because when you destroy an object its memory is not reused, so keeps going up until you reach 2 gig memory usage, then it stops making new objects or crashes.

Best to keep objects down or reuse them! :o

perhaps rather than kill the object set its position (relevant to your engines position) to a different location, then on collide set scene.my.explosion to there your collision is and set pos in the object to back to scene.my.explosion...
Looks like the flying Scotsman! Very good job! :tup:
It runs an leaks just like my old Volvo, but that's realism for ya! Making the fuel tank walls thicker would fix this no doubt v3...:lol:
Last edited at 2010/06/26 15:39:34 by dev8state
@cellers best bet is to reduce the clutch arm travail and reduce the clutch arm hinge speed (a lot). <_< i can see i need a new version soon. thanks for the feedback :)
Nice work, keep it up...also love Bob-M :tup:
:lol: I just love the expression on the drivers face! classic :tup:
Hay! it works too good!!! Perhaps loosen the power of its grip and make the balls heaver so its more like the fair ground.:tup:

I'm also am a big fan of trying to mimic physics we can all relate too! and these things where harder than :s Microwave shake 'n Bake bluets!

Keep up the good work :)
Its not only efficient but phun to look at too :tup:
Even recovers if you put objects in its path, its very good as long as its moving upwards. You have something going here! just think you need to have another set of downward thrusters that only kick in when in steady altitude? Stabilizers for your stabilizers...
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