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-<Evolution>- [Algodoo] read description!
 Image: Author: lustitajGroup: DefaultFilesize: 33.37 kBDate added: 2010-06-24Rating: 6.4Downloads: 733Views: 1003Comments: 3Ratings: 7Times favored: 0Made with: Algodoo before v1.8.5Tags: Scene tag [scene]43330[/scene] This is a simulation that takes lot of time to work fine and give visible results. And it lags a lot. Some technical crap: It's an example of evolution. The big dark red balls are something like plants and the small red are herbivores, that keep the number of the plants at a constant level. The "plants" are reproducing, but the next generation is always a little bit better or worse than the previous. What does it mean? The plants have a maximal age to which they can live (it is measured by the friction of the balls (15 = die)). Every collision with a black object is something like gaining a little bit of resources to grow, but is also "making the plants older". How much older the plant will get is depending on it's color. Red = die faster. Green = live longer! Every 10 collision the plants are reproducing, creating a new plant with random mutations. The formula for how much new plants a plant will create before dying is: 1.5 / The red value in the RGBA You have to round the result down. So a plant with red = 0.5 will create 3 new plants, but a plant with red = 0.4 will also create 3 new plants (only if they won't be eaten by herbivores). In fact every value between 0.5 and 0.38 is a neutral mutation. Only if the plant will have the red value below 0.38 it will create more than 3 new plants. But the process is getting faster with each mutation. This is how much "children" a plant will have with the corresponding red colors: 37 - 4 30 - 5 25 - 6 21 - 7 18 - 8 16 - 9 15 - 10 13 - 11 12 - 12 11 - 13 10 - 15 9 - 16 8 - 18 7 - 21 6 - 25 5 - 30 4 - 37 3 - 50 2 - 75 1 - 150 I can't really explain that good... It will just change it's color from red to green, but it takes about 20 minutes and will also lag a lot. If the screen is full of plant-balls just copy a herbivore. In reality the population of herbivores would also grow, if there were enough food. That way you can reduce the lag. It isn't a very good simulation. In majority it is because of the lag, and the very slow evolution, but hey! evolution on earth took much longer. If anybody could speed it up i would be thankfull . For now it's just an idea. Edit: You can delete a herbivore at the beginning of the simulation, to speed the proces up. Also you can create with the box tool a big object at the white spaces, that will ram into the balls. SORRY FOR BAD ENGLISH
Last edited at 2010/06/24 12:57:27 by lustitaj
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 Title: Faster Evolution---Read description [Algodoo] Rating: 5.375 Filesize: 58.91 kB Downloads: 446 Comments: 1 Ratings: 2 Date added: 2010/06/27 15:12:02 Made with: Algodoo before v1.8.5 Rating:
 its amazing that someone could simulate all this!
 For now it's just a work in progress scene. I've uploaded the wrong file so here are some bugs.I'm doing good with reducing the lag and speeding it up. I'llrelease a faster version tomorrow probably. And thx
 Very good I'm kinda tripling now