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MrGlinzz: http://www.algodoo.com/algobox/details.php?id=65029 I think I Tool Timed your revolver D:
it might help if I type the number right: http://www.algodoo.com/algobox/details.php?id=65030
hey SirNoobAlot, I put a couple of my new unreleased intersections on your track, and uploaded it here: http://www.algodoo.com/algobox/details.php?id=65192, lemmie know what you think
Animator: you can fake it by putting an invisible block between the gears that blocks the backflow
I completed this in 133. the down-drafts are murder D:
could this be used to create a tach? perhaps mix it up with one of Kilinich's vehicles?
Challenge Accepted!
Challenge Won!
Score results:
Bot - Me
Round 1: 22050 - 33273
Round 2: 4634 - 27364
Round 3: 13721 - 5027
Round 4: 19775 - 26252
Round 5: 38755 - 19117
Average: 19787 - 22206.6

one thing I noticed is that the game count a ball twice, so instead of going from 2 to 3, it will go from 2 to 3 to 4 quickly without actually playing 3 (it happened to me twice within 15 rounds)
aha, I will implement that change on both tables and re-run the challenge:D
thanks!:D
you'll lose a quite a lot of energy in the kickout when the foot goes down, if you can eliminate that, the movement will be a lot smoother, and travel faster
the horizontal tracking is terrible. it feels like it's doing whatever it wants and maybe it'll follow the mouse if it wants to
that is really awesome, MrGlinzz, the keyboard control is a great improvement:D, and the tracers on the trail make it easy to visualize movement when there are no other references. this is a definite plus!:D
thanks for plugging your own scenes on mine; real uncool, bro.
why do all of your keys look like pretzel sticks?
it works based on the speed of the material, which is directly related to the energy provided by the hammer on the left and the mass of the object. if the energy provided by the hammer is constant then the speed of the item after it has been hit is inversely related to it's mass :P
oh oh oh, you millicheater!
I put one of these on a couple of k-wings and was able to fly, but only with air friction off, and the density of the cowling set to 2kg^m
I didn't see a thread on the forum, so here's my entry http://www.algodoo.com/algobox/details.php?id=65770
this is not a bug, and is expected behavior. your objects are glued together. glued objects stay glued together, even when they're cut
that's pretty awesome Pirate, I love the effect
too many axels
ooo free eye patches! these'll be the perfect addition to my pirut costume!
yarrrrrg!
it'd be nice if it didn't explode when the mingun was fired, and it had a little bit of color, and it wasn't a phunlet.
expected behavior
I updated the scene to work properly (I hope) please redownload and try it out again~
wait wait. E empties and fills the right ballast tank? how does that work out?
Xray, I can confirm that the current uploaded scene will only score 290 for 12 strikes, the last frame only scores 20, not 30 like it should
Xray excellent! ... now, if you could fix the undo function in Real Life, that would be awesome. it hasn't been working for me since as long as I can remember
I want back the 330 KB I used to download this
it's not overshoot, it's transmission propagation delay:P, you'd get the same effect on a scope with a high enough bandwidth
28223 ms: - WARNING - Failed to evaluate: [20.000000, 300.00000 * Scene.my.boatHealth0 + 1], Cannot find identifier "boatHealth0" in "my"
28258 ms: - WARNING - Failed to evaluate: [20.000000, 300.00000 * Scene.my.boatHealth2 + 1], Cannot find identifier "boatHealth2" in "my"
28261 ms: - WARNING - Failed to evaluate: [20.000000, 300.00000 * Scene.my.boatHealth1 + 1], Cannot find identifier "boatHealth1" in "my"
28264 ms: - WARNING - Failed to evaluate: [20.000000, 300.00000 * Scene.my.boatHealth3 + 1], Cannot find identifier "boatHealth3" in "my"
28296 ms: - WARNING - Failed to evaluate: sim.time * 10 > Scene.my.gameTick ? {Scene.my.gameStep} : {}, Cannot find identifier "gameTick" in "my"

might be a reason or two why
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