Browse Search Popular Register Upload Rules User list Login:
Search:
you could have a working magazine, like the one i used in my Kalashnikov[phun only].
also, tracers will prove useless, as the gun fires too fast. tracers will make it to look it is not working.
RaWing is algodoo only. Tell that to RaRaMalum.
else, Learn to script. you can emulate the rawing with a collision probe just fine.
you can change the spawned objects' Zdepth so that they spawn at the bottom
actually, for calculating the angle, the easiest method is to use e.normal.
credit Keppo for the water pump spawner.
also, cretid R3104D(i think its this name) for the tank base chassis.
needs to have more stability.
also, attraction is not magnetism.
nicholas: he sed so many variables it would take a very long time. besides, why to make it phunletsafe when you get a scene around it?
water spawner should track rocket's velocity
sorry, no stealing allowed. house and ragdoll made by emil, and that pontiac was made by some one else. 1/10
doesn't work when scaled due to spring oscillation fail issues.
Last edited at 2009/11/04 16:11:17 by RA2lover
i built an multimode weapon on my class(mostly at getting new classmates to get used to lego technic), shooting in semi auto or 3 round burst(with less power), controlled by the use of 2 triggers. the bad thing is that it was rubberband-powered.
also, two things about the part errors:
1- there is no lego technic part with an even aumount of holes to attach connector pegs on
2- the lego technic springs actually have the springs OUTSIDE of the spring's frame.
you can use sim.running = false to stop the simulation upon level end.

also, if you're skilled enough, you're able to break the chain wall with the light ball and completing the level skipping a step.
what did happen with your old "Energia-Buran II" project?
i think the magnevisor should be moved to back, and the screens being completely black - i can see them without the help of the visor.
google translator FTW!(boyfriend = namorado)
i've did something similar before... the difference between our models is that your springs have a much smaller length(several orders of magnitude), and my model uses lasers to start the spring reactio(you could also use killers)...

not THAT new, but still original. 9/10(used stabilizers)
increase motor hinge torque, or just make the lever a button.
you don't need high density/huge tracers to do it.
also, remember the thruster is not aligned properly
the probe issue is related to it's offcenterness and low rotation.

make something symmetrical with a very high speed(1500 RPM is enough). that'll make a more accurate reading.
lol, plane kills itself...
well, that thing actually explodes before the pin strucks it.
@ianno: i know of this problem, and i'll try to optimize the code later.
@Niffirg1: check the created scene.my variable, scene.my.alpha
credit the original author.
lol, scene 33333
maybe a high angle/low angle option...
upon start of the simulation the variable gets declared - same thing K-probes do
airfrictionmult as sim.time makes it worse.

also, try to detect the velocity of the existing object too
only copyright allowed would be CreativeCommons 3.0 - which was phunbox1's default. according to CC3, something like that is allowed, but you'll need to credit the author if you create something based off/using it
Last edited at 2009/11/12 00:03:19 by RA2lover
previous | 1 … 16 17 18 19 20 … 30 | next