You can use some sort of foam to do so between the bullets and the bar(which should be moved a little more to the back).
to prevent foam spilling you could use collision group filtering
double circle = 2 bullets at much different speeds. outer circle bullets out-speed inner ones - unless you do the math and adjust the angles accordingly.
Na verdade, consegui ele de graça ao ser um beta tester participando dos forums ativamente...
Tente a comunidade do algodoo no orkut... acho que tem lá
quanto aos arquivos do phun, eles não estão na pasta"meus documentos"-a pasta do algodoo, os arquivos do phun estão no diretório dele.
também certifique-se de que os arquivos nao estao como "ocultos".
magnets use cubic attraction falloff(not existent), gravity acceleration uses quadratic falloff(for it to follow newton's rules, all objects should have attraction = 0.5 and gravity/airfriction should be off), which is the closest option possible to magnets in algodoo.
also, i think they didn't make cubic falloff due to the lack of an "unaffected by attraction" option.