Browse Search Popular Register Upload Rules User list Login:
Search:
Flying Fortress

Image:
screenshot of the scene

Author: RA2lover

Group: Default

Filesize: 113.07 kB

Date added: 2009-07-04

Rating: 7.2

Downloads: 3197

Views: 2048

Comments: 14

Ratings: 10

Times favored: 4

Made with: Phun

Tags:

Scene tag

would add more , but its laggy enough for now.
Last edited at 2009/07/04 22:42:21 by RA2lover
Please log in to rate this scene
edit
Similar scenes
Title: fortress climb
Rating: 5
Filesize: 131.82 kB
Downloads: 246
Comments: 1
Ratings: 1
Date added: 2008/10/19 10:53:36
Made with: Phun
Rating: rated 5
download
Title: B-17 Flying Fortress
Rating: 5
Filesize: 102 kB
Downloads: 542
Comments: 1
Ratings: 1
Date added: 2011/12/20 22:59:34
Made with: Algodoo v2.0.0
Rating: rated 5
download
Title: WWII B-17 Flying Fortress
Rating: 7.5
Filesize: 170.01 kB
Downloads: 89
Comments: 3
Ratings: 2
Date added: 2008/12/20 19:34:54
Made with: Phun
no image found for this scene
Rating: rated 7.5
download
Title: Fortress entry
Rating: 7
Filesize: 277.77 kB
Downloads: 90
Comments: 1
Ratings: 3
Date added: 2008/10/21 20:44:14
Made with: Phun
no image found for this scene
Rating: rated 7
download
Title: PORTAL GO CART
Rating: 5
Filesize: 233.38 kB
Downloads: 920
Comments: 0
Ratings: 1
Date added: 2013/11/07 01:36:41
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Flying Fortress with working Shield (PHUN VERSION)
Rating: 5.625
Filesize: 62.6 kB
Downloads: 339
Comments: 1
Ratings: 2
Date added: 2009/12/27 16:17:19
Made with: Algodoo before v1.8.5
Rating: rated 5.6
download
Awesome xD instructions would be nice though, 9/10 :lol:
if I added instructions, it would occupy most of the keyboard. besides, most keyboards cant control it anyways... it was firstly meant for a multiplayer game for a birthday party(4 controllers, 1 keyboard, 1900+objects = lag. it was intended for 6 players at first, but ive noticed i would run out of ports to attach the controllers in.)
its simply too hard to control it with only one person without turning that thing into a flying coffin.
dang, nvm 10/10 xD Once I figured out the key layout it became easier to manuver great job :lol:
it doesnt lag for me:cool:
yep, but brazil has sucky computers. they set everything into multicore processors, but forget about RAM, VRAM, etc.
cant you atleast give minor controls please!!! like how to fly and fire guns. )|(
Or turn the aa guns inf...?:|
i think 1500 rounds is pretty much enough for most stuff, machtegeek. just set the controlleracc of the ammo box(its not a common box) to +inf

@Garret: arrows control helicopter, enter drops bombs, numpad controls the rest of weaponry. ctrl(or shift) fires AA guns, Enter(numpad) fires main cannon's 5 round burst
its lots of fun i love it make a another one with more weps:coolgrin: :coolgrin: :coolgrin: :coolgrin: :tup: :tup: :tup:
awesome! 10/10
@super cool guy 5: it already runs at 40 percent realtime, so i cant test it. more weapons would mean more lag(even if weapons are on most part scripted, and therefore would theoretically lag less than non-scripted weapons). that means a no, in other words
normal it goes:BACK and some instructions 3/10:tdown:
umm...main cannon fires backward:grr: :grr: :grr: other than that
10/10
Last edited at 2009/10/08 23:40:53 by jake2821
jake2821: it has e.normal issues. try running it on phun