Don't get so excited, Golden Freddy. I'll be Admin here FOREVER!
Why? Are you interested in the job? Or are you just waiting for the day when Ultra-troublemaker comes back to Algobox? Are you one of his pack of lambs who worship that little boy?
faytree -- THIS is the Meow Mix song. The TV commercials for this brand of cat food are commonly heard here in the U.S. Maybe Purina does not advertise in Malaysia.
Actually, the method that you used to make the door change length when opening and closing is quite clever! You did it using script. Most "non technical" scene makers would have simply made the door slide behind a hidden structure, such as a box, on the left side of the microwave.
Good job!
Suggestions:
1. Clouds are not necessary (who has clouds in their kitchen?). So, I suggest that you disable the Algodoo clouds because they are a distraction.
2. The grid is also not necessary (who has a grid in their kitchen?). Note: JOKE
I like the new enhancements that you made, but they have some problems:
1. The timer does not work correctly because it counts down too fast. For example, if I want five seconds of cooking time, I have to set the timer to 500!
2. The cup with red dots cannot be removed from the microwave (and so I cannot enjoy my cocoa!). If I try to remove the cup, the red spots will stay behind.
Why did you set the sim frequency to 1200? That seems to be unnecessary to me.
He won't let you in Algobot Rebooted? Oh, My, Gawd! That's worse than spending Eternity in Hell. I can now understand your anger and frustration with him.
Please do not make anything "special" just for me! I make suggestions that can improve your scene, but they are only suggestions, and you of course do not need to do them if you don't want to.
Here is another suggestion. Rather than use TimeToLive, it's better to use sim.time. I use sim.time in a count-down timer for my game: Zombie Kong . Take a look at the script in the text box labeled "Time Remaining:" and you will see how I did the timer there. You can use that script for your microwave if you want to.
If you use sim.time without any filter, the time will display about 7 decimal places which are too many for a microwave time clock. So use the script that I use that will display whole seconds (no decimal digits). If you decide to use my timer and if you need help with anything, please feel free to ask me questions!
This is one of the most amazing scenes on Algobox.
I noticed a minor detail that doesn't look quite right, and that is the upper black pulley. Half of it is behind the window and the wood boards of the building. It should be in the foreground so that the chain rides around the entire circumference of the pulley instead of around just half of it.
I noticed that you posted a total of three scenes since you registered on October 29, and I was just wondering if you have made any other scenes that are like those three scenes but you have not posted them yet? The reason why I ask is because it's very unusual to see such intricate or complex scenes posted by a new user. Were you maybe registered previously under a different user name? I'm trying to understand how such a new Algobox user could make such amazing scenes!
Yes, I deleted it, and no you will not be able to view it (sorry). Ultragamer564 got the ultimate punishment by being permanently banned, but it wasn't for simply stealing a scene. It was for causing a lot of trouble on Algobox, and for ignoring my many warnings. Algobox is peaceful now that he is gone.
This puzzle is very challenging because different color segments need to rotate in different positions and with different orientations. I believe it can be done with the help of scripting, but it will still be very difficult to do it right. I don't know if it can be done at all without scripting, but I am hoping that someone (maybe YOU) will figure that out!
Just curious, what do you mean by "Poland can into space"? That's not a complete sentence! There is a missing word, such as, "Poland can fly into space", or, "Poland can get into space", for example. And your scene says nothing about "Polandball" which you mentioned for the first time in your comments. In fact, nothing about this scene, or what you explained about it makes any sense. Sorry, but that's a fact!
@Boyguybrodude - Why don't you learn the correct way to post comments so that you don't keep adding a new comment every time you think of another word or another sentence to add? It's very annoying to people when you post 4 or 5 separate comments when you could have posted them all in ONE comment.
alasmyfoe - Unfortunately, if he uses the Algodoo built-in browser, then he cannot edit comments. Comments can only be edited if using a standard browser such as Internet Explorer, Chrome, or many other commercially available browsers. If he does use the Algodoo browser, then he will just need to think about his comments a little more carefully so that he doesn't rush to post something, and then later realize that he thought about more things to say on the matter, and then post additional comments.
@Lightningmatt - Thanks for the information on Polandball! Now I understand why I did not understand it! It doesn't sound like anything that I would be interested in learning about, but at least I know understand it a little better than I did before.
Yeah, it's the same thing with the Algodoo Forum. There is so much good information in the forum, but many people just don't care to log-in and make use of it. Those are the people who don't want to learn more about Algodoo, and their scenes show it. They are very simple and static (also known as, BORING and CHILDISH)!
Lamborghini616 has now been banned for using profanity after numerous warnings, and also after making his hateful comments to many people (including me!).
LastChance - Yes, I've been to Sanibel Island while visiting family in Port St. Lucie. My brother works for the school district (I think he's a Principal in one of the schools there). He took my wife and me to a nice restaurant on Sanibel Island. I don't recall the name but it might have been Salty Papa's. It was a few years ago. I'm planning on going back there to visit him again soon. I just hope there aren't any more gators in his pool again!
DrBalk - Yes, the legs are made to warble back and forth by using the "Bend" function of the motors. Unlike using the axles like standard motors which rotate continuously, the bend function makes the axle go to a specific angular position (bendTarget) between -pi and +pi radians. If you give bendTarget a varying signal (such as a sin wave) instead of a constant, the axle will follow the signal, and in this case is a sin wave, which makes the legs warble back and forth.