I read and understand MINIMAL Russian. I can read just about anything, but understanding it is a different story I know what that means: the same thing you wrote in English: Does nothing
stretched hinges = select hinge->got to script menu-> change HingeConstant to 1-> set bend to true-> and set bend constant to +inf (input the EXACT TEXT +inf)
Raising the frequency makes the scene more stable (default is 60 hz, 100 hz is stable for most good guns, 200 is great for advanced mechanisms). also, adjusting the densities of high-stress components makes a HUGE difference as well. higher densities make things a bunch more stable
oh dear . . . I was dreading anyone asking me to make another striker-fired semi-automatic pistol. Oh well, I've already made a few, so one more couldn't hurt
I wishxD gun shops are practically my toy stores, but I've never bought a real gun or ever owned a shop. Where do I get my knowledge of guns? The internet. Simple as that. I often spend hours in my free time researching the mechanical principles behing a firearm. So, as they say, "practice makes perfect"
Plus, I'm not even 21 years old yet. So I would not even be allowed to own a shop, as the minimum age in the U.S. to get a FFL (federal firearms license) to deal is 21. i'm only 19 XD
this is pretty good, actually. but when DualDesertEagle and I finish our SA-2 Samson, give that a try. it feels a lot more simple to control, and the rotor animations look a bit better than the lasers. Also, I spent quite a bit of time working on the machine gun for it, and added script to the rockets to make them detonate on impact. I will also be working on the script to make them heat-seeking as well. He and I may work on it to make it breakable (we're probably going to be adding obstacles and enemies that fire back). also, It isn't about who's is better or worse. it's really about the creativity that goes into it. the lasers look really cool as rotors on yours, but I spent over a half hour to get the rotor animations to work right. we can work on adjusting the angle to make it better as well.
I rated your scene a solid ten, because this has tons of detail and work, and the rotor lasers were very clever. also, that it's breakable, but still works well, is awesome
the answer is simple: limiting the amount of calculations that the system runs. so fixating unnecessary loose objects, and reducing moving parts. then, I made the sim time 10 times the normal. this way, it runs much faster
Well, it's good for a beginner's gun. It loves to jam on the last three rounds. take a look at some of my tutorials, and see if you can put yourself up to the task of making it run entirely off the recoil of the cartridge going off. 9/10
yep. gotta have something functional or artistic in the scene. I thought it was a nice pairing, but who knows, it may possibly still be deleted for being a text scene I hope not, because I don't want to design a working battle rifle, just to announce the contest for designing a battle rifle. I hope the fireworks are enough
I never laugh when someone puts honest work into their design. if they throw it together, then I might giggle a bit But sure, be my guest, and give it a shot (pun INTENDED)!
it also depends on the browser you are using. It works with IE and Chrome. right below the comment box. I don't know about other browsers like safari, Firefox, Opera, etc.
IF you would like some help, I know a few tricks to make this a bit easier to fire with the drag tool, as well as possibly installing a true feed and recoil mechanism. I would love to help out, and collaborations have turned out to be some of my favorite and best projects. if interested, my skype address is ngphil22