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Cool. I plan on putting a missile pod on my helicopter so I will use the same style of explosion. Then it will be a full-on attack helicopter!
It's really nice!
To make it look realistic, trace a picture of a real truck, then do shadings.
Rule 29?
sheepborg is back and he is being critical again.

Nice scene, great look, great everything. :yum:
Thanks a lot! You made me happy. :)
This is a really neat little scene. Congratulations! It's really fun to watch.

P.S. How did you make your cata badge? It's nice.
Clever! :tup:
OK weaponsmith, 4 comments will do.

Good to see you back, yuras.
Cool, I didn't realise how easy it was to make a gearbox. ;)

I also like how the front bumper has a certain amount of travel, so it bends if you crash instead of stopping hard. Good!
Just for fun... But filled with code. Do you make anything without scripts? This I would like to see. :+
Nevertheless, you done it again. _o_

P.S. Why using Algodoo demo?
Rate please?
Thanks everyone, but who rated it a 3? If it doesn't work for you, don't rate my scene down. It's probably just a bug with Algodoo. <_<
Cool! Only cars crash into tires at the end. This look strange ... who cares, 8/10. :bonk:
Really nice top down helicopter.
Seriously thought it was a texture when I first saw it, and now I realise why. 2425 objects?? I'm amazed my Algodoo is still running.

Apart from the lag, the crash is perfect. And I like you gave it real specs. The crash is so realistic, I love it! I think this deserves a 10 from me. :y
I told you before, I will say it again. Great car, great game.

Only one problem: route is too long and bit boring. Too many cacti and not enough scenery. Still good.8|
Great design, but too many pieces. Simplify it.
Roman, people always rate scenes a 1. There are some jealous little kids out there who stick 2 circles on a box and call it a "car". It happens to me all the time, and many others. <_<
Looks like my heli! :*)
I'm sure you'll find some way to use it. I didn't think there was anything you could do with distant-hinge concept, but you proved me wrong.
OK 3 things:

1) :bonk:

2) _o_

3) 10.
Last edited at 2010/10/10 13:00:37 by Dare
@Roman - No this will not break, too many pieces. Aerial equivalent of your cars. I only build breakable when majority pieces are textures.
Sorry, when I say simplify, I mean don't use so many objects. I haven't taken the time to really see how this thing works, but surely 48 cylinders is a bit much... Perhaps use less cylinders, and more air friction.

Therefore there will be less objects, less lag, etc.
This is so amazing. 10, and Happy Birthday! _o_
Yes it does work. However, nearly 2000 objects creates a lot of lag, and the track isn't very exciting either. But good try!

My roller coaster is a good example to follow if you want to make a good roller coaster. Too bad it doesn't work in Phun for some reason. 8|
@Bl@ck&Wh1te

Hmm... I might in the future, but not anytime soon.
Reminds me of conundrumer's arm. I love the way it dances after it gets a hoop, that is so impressive (also showing off a little I think). ;)

It's not perfect, but it's the best out there.

I left my sim running for a few minutes (at 0.83x), and it ended up taking 23 shots. It got 1 hit. :lol:

P.S. The music in the video is slightly less than terrible. :blink:
Simple. Follow this concept, but just implement it into a car. It just involves simple scripting.
Last edited at 2010/10/14 10:44:01 by Dare
Perfect crash, but rag doll is bad. Use mine. :P
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